mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 15:01:53 -04:00
a072e71c33
* Z2SoundHandles: decomp portions
* start decomping: Z2SpeechMgr2, Z2SoundHandles
* Z2SoundHandles::stopAllSounds(): ok
* Z2SoundHandles::getHandleUserData(): ok
* Z2SoundInfo: header
* Z2SoundObjBase::framework(): ok
* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok
* Z2SoundObjBase::~Z2SoundObjBase(): ok
* Z2SoundObjBase::stopOK(): ok
* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()
* clang-format
* Z2SoundObjBase::dispose(): ok
* JAISound::operator->(): null assert
* JAIAudience: stub
* Z2SoundObject::{init, deleteObject, isAlive}: ok
* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)
* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()
* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok
* Z2MultiSeMgr::resetMultiSePos(): ok
* Z2WolfHowlMgr.h: decls
* Z2SoundStarter: move to decls and fix postprocess.py symbol pass
* Z2AudioArcLoader: decls
* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()
additionally elaborates parts of the Z2Creature hierarchy
* delete unused .s files and add tool to find them (only runs on linux)
* run clang-format
* postprocess.py: comment out debugging
* add python step to ok-check workflow
* address review comments
* address review comments
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#ifndef __Z2SOUNDOBJECT_H__
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#define __Z2SOUNDOBJECT_H__
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#include "JSystem/JGeometry/JGeometry.h"
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#include "Z2AudioLib/Z2SoundHandles/Z2SoundHandles.h"
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#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
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#include "global.h"
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/* struct Z2SoundObjBase_vtable {
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void* field_0x0;
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void* field_0x4;
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void* framework;
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void* dispose;
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void* stopOK;
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void* init;
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void* startSound;
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void* startLevelSound;
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};
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*/
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class Z2SoundObjBase : protected Z2SoundHandles {
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public:
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Z2SoundObjBase();
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~Z2SoundObjBase();
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void deleteObject();
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bool isAlive() const { return mIsInitialized; }
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virtual void framework(u32, s8);
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virtual void dispose();
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virtual bool stopOK(Z2SoundHandlePool& pool);
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virtual void init(Vec* pSoundPos, u8 pNumHandles);
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// Z2SoundObjBase_vtable* vtable;
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Z2SoundStarter* mSoundStarter;
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Vec* mSoundPos;
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u16 field_0x1c;
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u8 field_0x1e;
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bool mIsInitialized;
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};
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class Z2SoundObjSimple : protected Z2SoundHandles {
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public:
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virtual void init(Vec* pSoundPos, u8 pNumHandles);
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};
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class Z2DopplerSoundObjBase : protected Z2SoundHandles {};
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#endif |