Files
tp/libs/Z2AudioLib/Z2EnvSeMgr.cpp
T
Erin Moon a072e71c33 Z2AudioLib misc decomp (#75)
* Z2SoundHandles: decomp portions

* start decomping: Z2SpeechMgr2, Z2SoundHandles

* Z2SoundHandles::stopAllSounds(): ok

* Z2SoundHandles::getHandleUserData(): ok

* Z2SoundInfo: header

* Z2SoundObjBase::framework(): ok

* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok

* Z2SoundObjBase::~Z2SoundObjBase(): ok

* Z2SoundObjBase::stopOK(): ok

* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()

* clang-format

* Z2SoundObjBase::dispose(): ok

* JAISound::operator->(): null assert

* JAIAudience: stub

* Z2SoundObject::{init, deleteObject, isAlive}: ok

* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)

* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()

* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok

* Z2MultiSeMgr::resetMultiSePos(): ok

* Z2WolfHowlMgr.h: decls

* Z2SoundStarter: move to decls and fix postprocess.py symbol pass

* Z2AudioArcLoader: decls

* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()

additionally elaborates parts of the Z2Creature hierarchy

* delete unused .s files and add tool to find them (only runs on linux)

* run clang-format

* postprocess.py: comment out debugging

* add python step to ok-check workflow

* address review comments

* address review comments

Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>

Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
2021-01-21 23:16:51 -05:00

354 lines
9.7 KiB
C++

/* Z2EnvSeMgr.cpp autogenerated by split.py v0.3 at 2021-01-04 22:52:26.199317 */
#include "Z2AudioLib/Z2EnvSeMgr/Z2EnvSeMgr.h"
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
#include "global.h"
extern "C" {
// __ct__11Z2EnvSeBaseFP3Vec
// Z2EnvSeBase::Z2EnvSeBase(Vec*)
asm void Z2EnvSeBase(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C589C.s"
}
// __dt__11Z2EnvSeBaseFv
// Z2EnvSeBase::~Z2EnvSeBase(void)
asm void Z2EnvSeBase_NS_dtor(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C58AC.s"
}
// startEnvSe__11Z2EnvSeBaseF10JAISoundIDfffffUl
// Z2EnvSeBase::startEnvSe(JAISoundID, float, float, float, float, float, unsigned long)
asm void Z2EnvSeBase_NS_startEnvSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5908.s"
}
// startEnvSeLevel__11Z2EnvSeBaseF10JAISoundIDfffffUl
// Z2EnvSeBase::startEnvSeLevel(JAISoundID, float, float, float, float, float, unsigned long)
asm void Z2EnvSeBase_NS_startEnvSeLevel(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5AB4.s"
}
// __ct__10Z2EnvSeDirFP3Vec
// Z2EnvSeDir::Z2EnvSeDir(Vec*)
asm void Z2EnvSeDir(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5C9C.s"
}
// __dt__10Z2EnvSeDirFv
// Z2EnvSeDir::~Z2EnvSeDir(void)
asm void Z2EnvSeDir_NS_dtor(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5D1C.s"
}
// setPanDir__10Z2EnvSeDirFP3Vec
// Z2EnvSeDir::setPanDir(Vec*)
asm void Z2EnvSeDir_NS_setPanDir(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5D70.s"
}
// calcPan__10Z2EnvSeDirFf
// Z2EnvSeDir::calcPan(float)
asm void Z2EnvSeDir_NS_calcPan(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5D9C.s"
}
// startEnvSeDirLevel__10Z2EnvSeDirF10JAISoundIDff
// Z2EnvSeDir::startEnvSeDirLevel(JAISoundID, float, float)
asm void Z2EnvSeDir_NS_startEnvSeDirLevel(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5E90.s"
}
// __ct__14Z2EnvSeAutoPanFv
// Z2EnvSeAutoPan::Z2EnvSeAutoPan(void)
asm void Z2EnvSeAutoPan(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5ECC.s"
}
// __dt__14Z2EnvSeAutoPanFv
// Z2EnvSeAutoPan::~Z2EnvSeAutoPan(void)
asm void Z2EnvSeAutoPan_NS_dtor(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5F28.s"
}
// setPanParam__14Z2EnvSeAutoPanFffbbff
// Z2EnvSeAutoPan::setPanParam(float, float, bool, bool, float, float)
asm void Z2EnvSeAutoPan_NS_setPanParam(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5F7C.s"
}
// calcPan__14Z2EnvSeAutoPanFv
// Z2EnvSeAutoPan::calcPan(void)
asm void Z2EnvSeAutoPan_NS_calcPan(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5F98.s"
}
// startEnvSeAutoPanLevel__14Z2EnvSeAutoPanF10JAISoundIDfff
// Z2EnvSeAutoPan::startEnvSeAutoPanLevel(JAISoundID, float, float, float)
asm void Z2EnvSeAutoPan_NS_startEnvSeAutoPanLevel(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C60E0.s"
}
// __ct__10Z2EnvSeMgrFv
// Z2EnvSeMgr::Z2EnvSeMgr(void)
asm void Z2EnvSeMgr(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C611C.s"
}
// __dt__10Z2EnvSeMgrFv
// Z2EnvSeMgr::~Z2EnvSeMgr(void)
asm void Z2EnvSeMgr_NS_dtor(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6540.s"
}
// framework__10Z2EnvSeMgrFv
// Z2EnvSeMgr::framework(void)
asm void Z2EnvSeMgr_NS_framework(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C66B0.s"
}
// resetScene__10Z2EnvSeMgrFv
// Z2EnvSeMgr::resetScene(void)
asm void Z2EnvSeMgr_NS_resetScene(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6998.s"
}
// resetSceneInner__10Z2EnvSeMgrFv
// Z2EnvSeMgr::resetSceneInner(void)
asm void Z2EnvSeMgr_NS_resetSceneInner(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C699C.s"
}
// initSceneEnvSe__10Z2EnvSeMgrFlScf
// Z2EnvSeMgr::initSceneEnvSe(long, char, float)
asm void Z2EnvSeMgr_NS_initSceneEnvSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6AC0.s"
}
// playSceneEnvSe__10Z2EnvSeMgrFv
// Z2EnvSeMgr::playSceneEnvSe(void)
asm void Z2EnvSeMgr_NS_playSceneEnvSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6C1C.s"
}
// initStaticEnvSe__10Z2EnvSeMgrFUcUcUcUcP3Vec
// Z2EnvSeMgr::initStaticEnvSe(unsigned char, unsigned char, unsigned char, unsigned char, Vec*)
asm void Z2EnvSeMgr_NS_initStaticEnvSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6C84.s"
}
// startStaticEnvSe__10Z2EnvSeMgrFSc
// Z2EnvSeMgr::startStaticEnvSe(char)
asm void Z2EnvSeMgr_NS_startStaticEnvSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C70C8.s"
}
// registWindowPos__10Z2EnvSeMgrFP3Vec
// Z2EnvSeMgr::registWindowPos(Vec*)
asm void Z2EnvSeMgr_NS_registWindowPos(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C780C.s"
}
// startRainSe__10Z2EnvSeMgrFlSc
// Z2EnvSeMgr::startRainSe(long, char)
asm void Z2EnvSeMgr_NS_startRainSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7830.s"
}
// startNearThunderSe__10Z2EnvSeMgrFSc
// Z2EnvSeMgr::startNearThunderSe(char)
asm void Z2EnvSeMgr_NS_startNearThunderSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7CF4.s"
}
// startFarThunderSe__10Z2EnvSeMgrFP3VecSc
// Z2EnvSeMgr::startFarThunderSe(Vec*, char)
asm void Z2EnvSeMgr_NS_startFarThunderSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7E68.s"
}
// setSnowPower__10Z2EnvSeMgrFSc
// Z2EnvSeMgr::setSnowPower(char)
asm void func_802C7FB4(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7FB4.s"
}
// initStrongWindSe__10Z2EnvSeMgrFv
// Z2EnvSeMgr::initStrongWindSe(void)
asm void Z2EnvSeMgr_NS_initStrongWindSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7FBC.s"
}
// setWindDirection__10Z2EnvSeMgrFP3Vec
// Z2EnvSeMgr::setWindDirection(Vec*)
asm void Z2EnvSeMgr_NS_setWindDirection(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7FC8.s"
}
// startStrongWindSe__10Z2EnvSeMgrFSc
// Z2EnvSeMgr::startStrongWindSe(char)
asm void Z2EnvSeMgr_NS_startStrongWindSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C800C.s"
}
// initRiverSe__10Z2EnvSeMgrFUcUcUcUc
// Z2EnvSeMgr::initRiverSe(unsigned char, unsigned char, unsigned char, unsigned char)
asm void Z2EnvSeMgr_NS_initRiverSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C80F8.s"
}
// registRiverSePos__10Z2EnvSeMgrFP3Vec
// Z2EnvSeMgr::registRiverSePos(Vec*)
asm void Z2EnvSeMgr_NS_registRiverSePos(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8234.s"
}
// setHyrulSewerOpen__10Z2EnvSeMgrFb
// Z2EnvSeMgr::setHyrulSewerOpen(bool)
asm void func_802C8258(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8258.s"
}
// startRiverSe__10Z2EnvSeMgrFSc
// Z2EnvSeMgr::startRiverSe(char)
asm void Z2EnvSeMgr_NS_startRiverSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8300.s"
}
// initFallSe__10Z2EnvSeMgrFUcUcUcUc
// Z2EnvSeMgr::initFallSe(unsigned char, unsigned char, unsigned char, unsigned char)
asm void Z2EnvSeMgr_NS_initFallSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8730.s"
}
// registFallSePos__10Z2EnvSeMgrFP3Vec
// Z2EnvSeMgr::registFallSePos(Vec*)
asm void Z2EnvSeMgr_NS_registFallSePos(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C886C.s"
}
// startFallSe__10Z2EnvSeMgrFSc
// Z2EnvSeMgr::startFallSe(char)
asm void Z2EnvSeMgr_NS_startFallSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8890.s"
}
// initEtcSe__10Z2EnvSeMgrFUcUcUcUc
// Z2EnvSeMgr::initEtcSe(unsigned char, unsigned char, unsigned char, unsigned char)
asm void Z2EnvSeMgr_NS_initEtcSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8A90.s"
}
// registEtcSePos__10Z2EnvSeMgrFP3Vec
// Z2EnvSeMgr::registEtcSePos(Vec*)
asm void Z2EnvSeMgr_NS_registEtcSePos(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8C24.s"
}
// startEtcSe__10Z2EnvSeMgrFSc
// Z2EnvSeMgr::startEtcSe(char)
asm void Z2EnvSeMgr_NS_startEtcSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8C48.s"
}
// registWolfSmellSePos__10Z2EnvSeMgrFP3Vec
// Z2EnvSeMgr::registWolfSmellSePos(Vec*)
asm void func_802C92C8(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C92C8.s"
}
// startFogWipeTrigger__10Z2EnvSeMgrFP3Vec
// Z2EnvSeMgr::startFogWipeTrigger(Vec*)
asm void func_802C92EC(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C92EC.s"
}
// setFogWipeWidth__10Z2EnvSeMgrFf
// Z2EnvSeMgr::setFogWipeWidth(float)
asm void func_802C93A0(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C93A0.s"
}
// getFogDensity__10Z2EnvSeMgrFv
// Z2EnvSeMgr::getFogDensity(void)
asm void Z2EnvSeMgr_NS_getFogDensity(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C93E4.s"
}
// startFogSe__10Z2EnvSeMgrFv
// Z2EnvSeMgr::startFogSe(void)
asm void func_802C9400(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C9400.s"
}
// initLv3WaterSe__10Z2EnvSeMgrFUcUcUcUc
// Z2EnvSeMgr::initLv3WaterSe(unsigned char, unsigned char, unsigned char, unsigned char)
asm void Z2EnvSeMgr_NS_initLv3WaterSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C950C.s"
}
// registLv3WaterSePos__10Z2EnvSeMgrFUcP3Vec
// Z2EnvSeMgr::registLv3WaterSePos(unsigned char, Vec*)
asm void Z2EnvSeMgr_NS_registLv3WaterSePos(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C9F58.s"
}
// startLv3WaterSe__10Z2EnvSeMgrFSc
// Z2EnvSeMgr::startLv3WaterSe(char)
asm void Z2EnvSeMgr_NS_startLv3WaterSe(void) {
nofralloc
#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802CA794.s"
}
};