Files
tp/libs/Z2AudioLib/Z2SeqMgr.cpp
T
Erin Moon a072e71c33 Z2AudioLib misc decomp (#75)
* Z2SoundHandles: decomp portions

* start decomping: Z2SpeechMgr2, Z2SoundHandles

* Z2SoundHandles::stopAllSounds(): ok

* Z2SoundHandles::getHandleUserData(): ok

* Z2SoundInfo: header

* Z2SoundObjBase::framework(): ok

* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok

* Z2SoundObjBase::~Z2SoundObjBase(): ok

* Z2SoundObjBase::stopOK(): ok

* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()

* clang-format

* Z2SoundObjBase::dispose(): ok

* JAISound::operator->(): null assert

* JAIAudience: stub

* Z2SoundObject::{init, deleteObject, isAlive}: ok

* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)

* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()

* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok

* Z2MultiSeMgr::resetMultiSePos(): ok

* Z2WolfHowlMgr.h: decls

* Z2SoundStarter: move to decls and fix postprocess.py symbol pass

* Z2AudioArcLoader: decls

* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()

additionally elaborates parts of the Z2Creature hierarchy

* delete unused .s files and add tool to find them (only runs on linux)

* run clang-format

* postprocess.py: comment out debugging

* add python step to ok-check workflow

* address review comments

* address review comments

Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>

Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
2021-01-21 23:16:51 -05:00

300 lines
7.5 KiB
C++

#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
asm Z2SeqMgr::Z2SeqMgr(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AEEA0.s"
}
asm void Z2SeqMgr::bgmStart(u32, u32, s32) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF010.s"
}
asm void Z2SeqMgr::bgmStop(u32, s32) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF408.s"
}
asm void Z2SeqMgr::subBgmStart(u32) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF49C.s"
}
asm void Z2SeqMgr::subBgmStop(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF884.s"
}
asm void Z2SeqMgr::subBgmStopInner(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF9D0.s"
}
asm void Z2SeqMgr::bgmStreamPrepare(u32) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFB94.s"
}
asm int Z2SeqMgr::bgmStreamCheckReady(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFDEC.s"
}
asm void Z2SeqMgr::bgmStreamPlay(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFE18.s"
}
asm void Z2SeqMgr::bgmStreamStop(u32) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFEDC.s"
}
asm void Z2SeqMgr::changeBgmStatus(s32) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFF8C.s"
}
asm void Z2SeqMgr::changeSubBgmStatus(s32) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B1DF4.s"
}
asm void Z2SeqMgr::onVariantBgmJumpEnd(bool) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B299C.s"
}
asm void Z2SeqMgr::changeFishingBgm(s32) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2A88.s"
}
asm void Z2SeqMgr::talkInBgm(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2CA4.s"
}
asm void Z2SeqMgr::talkOutBgm(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2D64.s"
}
asm void Z2SeqMgr::menuInBgm(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2DAC.s"
}
asm void Z2SeqMgr::menuOutBgm(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2DF4.s"
}
extern "C" {
// fanfareFramework__8Z2SeqMgrFv
// Z2SeqMgr::fanfareFramework(void)
asm void Z2SeqMgr_NS_fanfareFramework(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2E3C.s"
}
// stopWolfHowlSong__8Z2SeqMgrFv
// Z2SeqMgr::stopWolfHowlSong(void)
asm void Z2SeqMgr_NS_stopWolfHowlSong(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B327C.s"
}
// setHeightVolMod__8Z2SeqMgrFbUl
// Z2SeqMgr::setHeightVolMod(bool, unsigned long)
asm void Z2SeqMgr_NS_setHeightVolMod(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3318.s"
}
// setTimeProcVolMod__8Z2SeqMgrFbUl
// Z2SeqMgr::setTimeProcVolMod(bool, unsigned long)
asm void Z2SeqMgr_NS_setTimeProcVolMod(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3398.s"
}
// processBgmFramework__8Z2SeqMgrFv
// Z2SeqMgr::processBgmFramework(void)
asm void Z2SeqMgr_NS_processBgmFramework(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B33A8.s"
}
// checkBgmIDPlaying__8Z2SeqMgrFUl
// Z2SeqMgr::checkBgmIDPlaying(unsigned long)
asm void Z2SeqMgr_NS_checkBgmIDPlaying(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3EAC.s"
}
// getChildTrackVolume__8Z2SeqMgrFP14JAISoundHandlei
// Z2SeqMgr::getChildTrackVolume(JAISoundHandle*, int)
asm void Z2SeqMgr_NS_getChildTrackVolume(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3F40.s"
}
// setChildTrackVolume__8Z2SeqMgrFP14JAISoundHandleifUlff
// Z2SeqMgr::setChildTrackVolume(JAISoundHandle*, int, float, unsigned long, float, float)
asm void Z2SeqMgr_NS_setChildTrackVolume(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3FEC.s"
}
// resetBattleBgmParams__8Z2SeqMgrFv
// Z2SeqMgr::resetBattleBgmParams(void)
asm void Z2SeqMgr_NS_resetBattleBgmParams(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4128.s"
}
// setBattleBgmOff__8Z2SeqMgrFb
// Z2SeqMgr::setBattleBgmOff(bool)
asm void Z2SeqMgr_NS_setBattleBgmOff(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4164.s"
}
// setBattleSearched__8Z2SeqMgrFb
// Z2SeqMgr::setBattleSearched(bool)
asm void Z2SeqMgr_NS_setBattleSearched(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B421C.s"
}
// setBattleDistIgnore__8Z2SeqMgrFb
// Z2SeqMgr::setBattleDistIgnore(bool)
asm void Z2SeqMgr_NS_setBattleDistIgnore(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B43D0.s"
}
// setBattleGhostMute__8Z2SeqMgrFb
// Z2SeqMgr::setBattleGhostMute(bool)
asm void Z2SeqMgr::setBattleGhostMute(bool) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B43E0.s"
}
// setBattleDistState__8Z2SeqMgrFUc
// Z2SeqMgr::setBattleDistState(unsigned char)
asm void Z2SeqMgr_NS_setBattleDistState(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4498.s"
}
// setBattleSeqState__8Z2SeqMgrFUc
// Z2SeqMgr::setBattleSeqState(unsigned char)
asm void Z2SeqMgr_NS_setBattleSeqState(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4844.s"
}
// setBattleLastHit__8Z2SeqMgrFUc
// Z2SeqMgr::setBattleLastHit(unsigned char)
asm void Z2SeqMgr_NS_setBattleLastHit(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4AFC.s"
}
// battleBgmFramework__8Z2SeqMgrFv
// Z2SeqMgr::battleBgmFramework(void)
asm void Z2SeqMgr_NS_battleBgmFramework(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4BD0.s"
}
// startBattleBgm__8Z2SeqMgrFb
// Z2SeqMgr::startBattleBgm(bool)
asm void Z2SeqMgr_NS_startBattleBgm(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4EB0.s"
}
// stopBattleBgm__8Z2SeqMgrFUcUc
// Z2SeqMgr::stopBattleBgm(unsigned char, unsigned char)
asm void Z2SeqMgr_NS_stopBattleBgm(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5204.s"
}
// fieldBgmStart__8Z2SeqMgrFv
// Z2SeqMgr::fieldBgmStart(void)
asm void Z2SeqMgr_NS_fieldBgmStart(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B545C.s"
}
// fieldRidingMute__8Z2SeqMgrFv
// Z2SeqMgr::fieldRidingMute(void)
asm void Z2SeqMgr_NS_fieldRidingMute(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B556C.s"
}
// onFieldBgmJumpStart__8Z2SeqMgrFv
// Z2SeqMgr::onFieldBgmJumpStart(void)
asm void Z2SeqMgr_NS_onFieldBgmJumpStart(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5750.s"
}
// onFieldBgmJumpEnd__8Z2SeqMgrFv
// Z2SeqMgr::onFieldBgmJumpEnd(void)
asm void Z2SeqMgr_NS_onFieldBgmJumpEnd(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B579C.s"
}
// fieldBgmFramework__8Z2SeqMgrFv
// Z2SeqMgr::fieldBgmFramework(void)
asm void Z2SeqMgr_NS_fieldBgmFramework(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B594C.s"
}
// mbossBgmMuteProcess__8Z2SeqMgrFv
// Z2SeqMgr::mbossBgmMuteProcess(void)
asm void Z2SeqMgr_NS_mbossBgmMuteProcess(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E80.s"
}
// bgmSetSwordUsing__8Z2SeqMgrFl
// Z2SeqMgr::bgmSetSwordUsing(long)
asm void Z2SeqMgr_NS_bgmSetSwordUsing(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E84.s"
}
// bgmNowBattle__8Z2SeqMgrFf
// Z2SeqMgr::bgmNowBattle(float)
asm void Z2SeqMgr_NS_bgmNowBattle(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E88.s"
}
// taktModeMute__8Z2SeqMgrFv
// Z2SeqMgr::taktModeMute(void)
asm void Z2SeqMgr_NS_taktModeMute(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E8C.s"
}
// taktModeMuteOff__8Z2SeqMgrFv
// Z2SeqMgr::taktModeMuteOff(void)
asm void Z2SeqMgr_NS_taktModeMuteOff(void) {
nofralloc
#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5ED4.s"
}
};