Files
tp/libs/Z2AudioLib/Z2SoundObjMgr.cpp
T
Erin Moon a072e71c33 Z2AudioLib misc decomp (#75)
* Z2SoundHandles: decomp portions

* start decomping: Z2SpeechMgr2, Z2SoundHandles

* Z2SoundHandles::stopAllSounds(): ok

* Z2SoundHandles::getHandleUserData(): ok

* Z2SoundInfo: header

* Z2SoundObjBase::framework(): ok

* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok

* Z2SoundObjBase::~Z2SoundObjBase(): ok

* Z2SoundObjBase::stopOK(): ok

* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()

* clang-format

* Z2SoundObjBase::dispose(): ok

* JAISound::operator->(): null assert

* JAIAudience: stub

* Z2SoundObject::{init, deleteObject, isAlive}: ok

* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)

* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()

* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok

* Z2MultiSeMgr::resetMultiSePos(): ok

* Z2WolfHowlMgr.h: decls

* Z2SoundStarter: move to decls and fix postprocess.py symbol pass

* Z2AudioArcLoader: decls

* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()

additionally elaborates parts of the Z2Creature hierarchy

* delete unused .s files and add tool to find them (only runs on linux)

* run clang-format

* postprocess.py: comment out debugging

* add python step to ok-check workflow

* address review comments

* address review comments

Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>

Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
2021-01-21 23:16:51 -05:00

110 lines
3.1 KiB
C++

/* Z2SoundObjMgr.cpp autogenerated by split.py v0.3 at 2021-01-05 00:01:40.089663 */
#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
#ifdef NONMATCHING
// order wrong because this needs to inherit from JASGlobalInstance<T>
Z2SoundObjMgr::Z2SoundObjMgr() {
lbl_80450B48 = this;
field_0x19 = 0;
this->mIsTwilightBattle = false;
this->setBattleInit();
this->setForceBattleArea(false, 700, 1100, 1500);
}
#else
asm Z2SoundObjMgr::Z2SoundObjMgr() {
nofralloc
#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802BF920.s"
}
#endif
extern "C" {
// setForceBattleArea__13Z2SoundObjMgrFbUsUsUs
// Z2SoundObjMgr::setForceBattleArea(bool, unsigned short, unsigned short, unsigned short)
asm void Z2SoundObjMgr::setForceBattleArea(bool, u16, u16, u16) {
nofralloc
#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802BF980.s"
}
// searchEnemy__13Z2SoundObjMgrFv
// Z2SoundObjMgr::searchEnemy(void)
asm void Z2SoundObjMgr_NS_searchEnemy(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802BF994.s"
}
void Z2SoundObjMgr::setGhostEnemyState(u8 p1) {
if (p1 == 0x20) {
if (field_0x1a >= field_0x16) {
lbl_80450B84->setBattleGhostMute(true);
}
} else {
if (this->field_0x1a == false) {
this->field_0x19 = 0;
return;
}
}
this->field_0x19 = p1 + (this->field_0x19 & 1);
}
// getEnemyID__13Z2SoundObjMgrFPCcP26JSULink<15Z2CreatureEnemy>
// Z2SoundObjMgr::getEnemyID(const char*, JSULink<15Z2CreatureEnemy>*)
asm void Z2SoundObjMgr_NS_getEnemyID(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0074.s"
}
// setBattleInit__13Z2SoundObjMgrFv
// Z2SoundObjMgr::setBattleInit(void)
asm void Z2SoundObjMgr::setBattleInit() {
nofralloc
#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0100.s"
}
// checkBattleFinish__13Z2SoundObjMgrFv
// Z2SoundObjMgr::checkBattleFinish(void)
asm void Z2SoundObjMgr_NS_checkBattleFinish(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0120.s"
}
void Z2SoundObjMgr::deleteEnemyAll() {
JSULink<Z2CreatureEnemy>* link;
// not moving the link pointer forward looks like a bug, but deleteObject() actually unlinks the
// enemy from its owning list
while (link = this->getFirst(), link != NULL) {
Z2CreatureEnemy* enemy = link->getObject();
if (enemy == NULL) {
// setWarningMessage_f((JUTAssertion *)0x1,(ulong)"Z2SoundObjMgr.cpp",(char
// *)0x16f,(int)&*fill*,
// "[Z2SoundObjMgr::searchEnemy] remain remove enemy\n",in_r8);
} else {
enemy->deleteObject();
}
}
}
// removeEnemy__13Z2SoundObjMgrFP26JSULink<15Z2CreatureEnemy>
// Z2SoundObjMgr::removeEnemy(JSULink<15Z2CreatureEnemy>*)
asm void Z2SoundObjMgr_NS_removeEnemy(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0190.s"
}
};
bool Z2SoundObjMgr::isTwilightBattle() {
return mTwilightBattle;
}
extern "C" {
// __sinit_Z2SoundObjMgr_cpp
//
asm void func_802C01EC(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C01EC.s"
}
};