mirror of
https://github.com/zeldaret/tp
synced 2026-05-24 15:21:08 -04:00
ec9b03241d
Removes the strong dependency on a single header file and moves declarations to their respective header file. This allows for making dependencies explicit in cpp files and other headers, and also makes it much easier to track where everything related to a particular component is. This change also creates a few header files that previously didn't exist, making it much nicer for people implementing things, as they won't need to create the header file, it'll just be there ready to go. Ideally functions.h wouldn't even be a thing, as this header adds a lot of preprocessing overhead due to its size, and will continue to grow significantly larger over the lifespan of the project, which can also impact the performance of editors that do dependency lookups and context-aware syntax highlighting.
360 lines
9.9 KiB
C++
360 lines
9.9 KiB
C++
/* Z2EnvSeMgr.cpp autogenerated by split.py v0.3 at 2021-01-04 22:52:26.199317 */
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#include "Z2AudioLib/Z2EnvSeMgr/Z2EnvSeMgr.h"
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#include "JSystem/JAudio2/JAISoundParamsMove.h"
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#include "JSystem/JAudio2/JAISoundStarter.h"
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#include "JSystem/JMath/vector.h"
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#include "Z2AudioLib/Z2Audience/Z2Audience.h"
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#include "Z2AudioLib/Z2Calc/Z2Calc.h"
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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#include "Z2AudioLib/Z2SoundMgr/Z2SoundMgr.h"
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#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
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#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
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#include "d/d_com/d_com_inf_game/d_com_inf_game.h"
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#include "global.h"
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extern "C" {
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// __ct__11Z2EnvSeBaseFP3Vec
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// Z2EnvSeBase::Z2EnvSeBase(Vec*)
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asm void Z2EnvSeBase(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C589C.s"
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}
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// __dt__11Z2EnvSeBaseFv
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// Z2EnvSeBase::~Z2EnvSeBase(void)
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asm void Z2EnvSeBase_NS_dtor(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C58AC.s"
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}
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// startEnvSe__11Z2EnvSeBaseF10JAISoundIDfffffUl
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// Z2EnvSeBase::startEnvSe(JAISoundID, float, float, float, float, float, unsigned long)
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asm void Z2EnvSeBase_NS_startEnvSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5908.s"
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}
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// startEnvSeLevel__11Z2EnvSeBaseF10JAISoundIDfffffUl
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// Z2EnvSeBase::startEnvSeLevel(JAISoundID, float, float, float, float, float, unsigned long)
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asm void Z2EnvSeBase_NS_startEnvSeLevel(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5AB4.s"
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}
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// __ct__10Z2EnvSeDirFP3Vec
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// Z2EnvSeDir::Z2EnvSeDir(Vec*)
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asm void Z2EnvSeDir(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5C9C.s"
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}
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// __dt__10Z2EnvSeDirFv
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// Z2EnvSeDir::~Z2EnvSeDir(void)
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asm void Z2EnvSeDir_NS_dtor(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5D1C.s"
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}
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// setPanDir__10Z2EnvSeDirFP3Vec
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// Z2EnvSeDir::setPanDir(Vec*)
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asm void Z2EnvSeDir_NS_setPanDir(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5D70.s"
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}
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// calcPan__10Z2EnvSeDirFf
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// Z2EnvSeDir::calcPan(float)
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asm void Z2EnvSeDir_NS_calcPan(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5D9C.s"
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}
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// startEnvSeDirLevel__10Z2EnvSeDirF10JAISoundIDff
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// Z2EnvSeDir::startEnvSeDirLevel(JAISoundID, float, float)
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asm void Z2EnvSeDir_NS_startEnvSeDirLevel(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5E90.s"
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}
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// __ct__14Z2EnvSeAutoPanFv
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// Z2EnvSeAutoPan::Z2EnvSeAutoPan(void)
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asm void Z2EnvSeAutoPan(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5ECC.s"
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}
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// __dt__14Z2EnvSeAutoPanFv
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// Z2EnvSeAutoPan::~Z2EnvSeAutoPan(void)
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asm void Z2EnvSeAutoPan_NS_dtor(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5F28.s"
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}
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// setPanParam__14Z2EnvSeAutoPanFffbbff
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// Z2EnvSeAutoPan::setPanParam(float, float, bool, bool, float, float)
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asm void Z2EnvSeAutoPan_NS_setPanParam(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5F7C.s"
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}
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// calcPan__14Z2EnvSeAutoPanFv
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// Z2EnvSeAutoPan::calcPan(void)
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asm void Z2EnvSeAutoPan_NS_calcPan(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C5F98.s"
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}
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// startEnvSeAutoPanLevel__14Z2EnvSeAutoPanF10JAISoundIDfff
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// Z2EnvSeAutoPan::startEnvSeAutoPanLevel(JAISoundID, float, float, float)
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asm void Z2EnvSeAutoPan_NS_startEnvSeAutoPanLevel(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C60E0.s"
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}
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// __ct__10Z2EnvSeMgrFv
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// Z2EnvSeMgr::Z2EnvSeMgr(void)
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asm void Z2EnvSeMgr(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C611C.s"
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}
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// __dt__10Z2EnvSeMgrFv
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// Z2EnvSeMgr::~Z2EnvSeMgr(void)
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asm void Z2EnvSeMgr_NS_dtor(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6540.s"
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}
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// framework__10Z2EnvSeMgrFv
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// Z2EnvSeMgr::framework(void)
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asm void Z2EnvSeMgr_NS_framework(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C66B0.s"
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}
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// resetScene__10Z2EnvSeMgrFv
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// Z2EnvSeMgr::resetScene(void)
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asm void Z2EnvSeMgr_NS_resetScene(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6998.s"
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}
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// resetSceneInner__10Z2EnvSeMgrFv
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// Z2EnvSeMgr::resetSceneInner(void)
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asm void Z2EnvSeMgr_NS_resetSceneInner(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C699C.s"
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}
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// initSceneEnvSe__10Z2EnvSeMgrFlScf
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// Z2EnvSeMgr::initSceneEnvSe(long, char, float)
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asm void Z2EnvSeMgr_NS_initSceneEnvSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6AC0.s"
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}
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// playSceneEnvSe__10Z2EnvSeMgrFv
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// Z2EnvSeMgr::playSceneEnvSe(void)
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asm void Z2EnvSeMgr_NS_playSceneEnvSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6C1C.s"
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}
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// initStaticEnvSe__10Z2EnvSeMgrFUcUcUcUcP3Vec
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// Z2EnvSeMgr::initStaticEnvSe(unsigned char, unsigned char, unsigned char, unsigned char, Vec*)
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asm void Z2EnvSeMgr_NS_initStaticEnvSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C6C84.s"
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}
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// startStaticEnvSe__10Z2EnvSeMgrFSc
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// Z2EnvSeMgr::startStaticEnvSe(char)
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asm void Z2EnvSeMgr_NS_startStaticEnvSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C70C8.s"
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}
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// registWindowPos__10Z2EnvSeMgrFP3Vec
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// Z2EnvSeMgr::registWindowPos(Vec*)
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asm void Z2EnvSeMgr_NS_registWindowPos(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C780C.s"
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}
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// startRainSe__10Z2EnvSeMgrFlSc
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// Z2EnvSeMgr::startRainSe(long, char)
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asm void Z2EnvSeMgr_NS_startRainSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7830.s"
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}
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// startNearThunderSe__10Z2EnvSeMgrFSc
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// Z2EnvSeMgr::startNearThunderSe(char)
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asm void Z2EnvSeMgr_NS_startNearThunderSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7CF4.s"
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}
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// startFarThunderSe__10Z2EnvSeMgrFP3VecSc
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// Z2EnvSeMgr::startFarThunderSe(Vec*, char)
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asm void Z2EnvSeMgr_NS_startFarThunderSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7E68.s"
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}
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// setSnowPower__10Z2EnvSeMgrFSc
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// Z2EnvSeMgr::setSnowPower(char)
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asm void func_802C7FB4(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7FB4.s"
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}
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// initStrongWindSe__10Z2EnvSeMgrFv
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// Z2EnvSeMgr::initStrongWindSe(void)
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asm void Z2EnvSeMgr_NS_initStrongWindSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7FBC.s"
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}
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// setWindDirection__10Z2EnvSeMgrFP3Vec
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// Z2EnvSeMgr::setWindDirection(Vec*)
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asm void Z2EnvSeMgr_NS_setWindDirection(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C7FC8.s"
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}
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// startStrongWindSe__10Z2EnvSeMgrFSc
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// Z2EnvSeMgr::startStrongWindSe(char)
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asm void Z2EnvSeMgr_NS_startStrongWindSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C800C.s"
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}
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// initRiverSe__10Z2EnvSeMgrFUcUcUcUc
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// Z2EnvSeMgr::initRiverSe(unsigned char, unsigned char, unsigned char, unsigned char)
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asm void Z2EnvSeMgr_NS_initRiverSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C80F8.s"
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}
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// registRiverSePos__10Z2EnvSeMgrFP3Vec
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// Z2EnvSeMgr::registRiverSePos(Vec*)
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asm void Z2EnvSeMgr_NS_registRiverSePos(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8234.s"
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}
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// setHyrulSewerOpen__10Z2EnvSeMgrFb
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// Z2EnvSeMgr::setHyrulSewerOpen(bool)
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asm void func_802C8258(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8258.s"
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}
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// startRiverSe__10Z2EnvSeMgrFSc
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// Z2EnvSeMgr::startRiverSe(char)
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asm void Z2EnvSeMgr_NS_startRiverSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8300.s"
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}
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// initFallSe__10Z2EnvSeMgrFUcUcUcUc
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// Z2EnvSeMgr::initFallSe(unsigned char, unsigned char, unsigned char, unsigned char)
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asm void Z2EnvSeMgr_NS_initFallSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8730.s"
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}
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// registFallSePos__10Z2EnvSeMgrFP3Vec
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// Z2EnvSeMgr::registFallSePos(Vec*)
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asm void Z2EnvSeMgr_NS_registFallSePos(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C886C.s"
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}
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// startFallSe__10Z2EnvSeMgrFSc
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// Z2EnvSeMgr::startFallSe(char)
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asm void Z2EnvSeMgr_NS_startFallSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8890.s"
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}
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// initEtcSe__10Z2EnvSeMgrFUcUcUcUc
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// Z2EnvSeMgr::initEtcSe(unsigned char, unsigned char, unsigned char, unsigned char)
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asm void Z2EnvSeMgr_NS_initEtcSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8A90.s"
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}
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// registEtcSePos__10Z2EnvSeMgrFP3Vec
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// Z2EnvSeMgr::registEtcSePos(Vec*)
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asm void Z2EnvSeMgr_NS_registEtcSePos(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8C24.s"
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}
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// startEtcSe__10Z2EnvSeMgrFSc
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// Z2EnvSeMgr::startEtcSe(char)
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asm void Z2EnvSeMgr_NS_startEtcSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C8C48.s"
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}
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// registWolfSmellSePos__10Z2EnvSeMgrFP3Vec
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// Z2EnvSeMgr::registWolfSmellSePos(Vec*)
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asm void func_802C92C8(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C92C8.s"
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}
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// startFogWipeTrigger__10Z2EnvSeMgrFP3Vec
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// Z2EnvSeMgr::startFogWipeTrigger(Vec*)
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asm void func_802C92EC(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C92EC.s"
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}
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// setFogWipeWidth__10Z2EnvSeMgrFf
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// Z2EnvSeMgr::setFogWipeWidth(float)
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asm void func_802C93A0(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C93A0.s"
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}
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// getFogDensity__10Z2EnvSeMgrFv
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// Z2EnvSeMgr::getFogDensity(void)
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asm void Z2EnvSeMgr_NS_getFogDensity(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C93E4.s"
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}
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// startFogSe__10Z2EnvSeMgrFv
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// Z2EnvSeMgr::startFogSe(void)
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asm void func_802C9400(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C9400.s"
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}
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// initLv3WaterSe__10Z2EnvSeMgrFUcUcUcUc
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// Z2EnvSeMgr::initLv3WaterSe(unsigned char, unsigned char, unsigned char, unsigned char)
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asm void Z2EnvSeMgr_NS_initLv3WaterSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C950C.s"
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}
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// registLv3WaterSePos__10Z2EnvSeMgrFUcP3Vec
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// Z2EnvSeMgr::registLv3WaterSePos(unsigned char, Vec*)
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asm void Z2EnvSeMgr_NS_registLv3WaterSePos(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802C9F58.s"
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}
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// startLv3WaterSe__10Z2EnvSeMgrFSc
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// Z2EnvSeMgr::startLv3WaterSe(char)
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asm void Z2EnvSeMgr_NS_startLv3WaterSe(void) {
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nofralloc
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#include "Z2AudioLib/Z2EnvSeMgr/asm/func_802CA794.s"
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}
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};
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