Files
tp/src/d/d_path.cpp
T
TakaRikka a6e76c0841 project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

110 lines
2.6 KiB
C++

/**
* d_path.cpp
* dolzel2 - Room Path & Point Management
*/
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_path.h"
#include "d/d_com_inf_game.h"
dPnt* dPath_GetPnt(dPath const* path, int pnt_index) {
if (path == NULL || path->m_points == NULL || pnt_index < 0 || pnt_index >= path->m_num) {
return NULL;
}
return &path->m_points[pnt_index];
}
dPath* dPath_GetRoomPath(int path_index, int room_no) {
dStage_dPath_c* path;
if (room_no == -1) {
path = dComIfGp_getStage()->getPath2Inf();
} else {
dStage_roomDt_c* roomDt = dComIfGp_roomControl_getStatusRoomDt(room_no);
if (roomDt == NULL) {
return NULL;
}
path = roomDt->getPath2Inf();
}
if (path == NULL || path_index < 0 || path_index >= path->m_num) {
return NULL;
}
return &path->m_path[path_index];
}
dPath* dPath_GetNextRoomPath(dPath const* p_path, int room_no) {
dStage_dPath_c* path;
if (room_no == -1) {
path = dComIfGp_getStage()->getPath2Inf();
} else {
dStage_roomDt_c* roomDt = dComIfGp_roomControl_getStatusRoomDt(room_no);
if (roomDt == NULL) {
return NULL;
}
path = roomDt->getPath2Inf();
}
int next_id = p_path->m_nextID;
if (path == NULL || next_id == 0xFFFF) {
return NULL;
}
if (next_id < 0 || next_id >= path->m_num) {
return NULL;
}
return &path->m_path[next_id];
}
u8 dPath_GetPolyRoomPathVec(cBgS_PolyInfo const& poly, cXyz* p_pathVec, int* param_2) {
int roomId = dComIfG_Bgsp().GetRoomId(poly);
int roomPathId = dComIfG_Bgsp().GetRoomPathId(poly);
p_pathVec->x = 0.0f;
p_pathVec->y = 0.0f;
p_pathVec->z = 0.0f;
*param_2 = 0;
if (roomId == -1) {
return 0;
}
dPath* path = dPath_GetRoomPath(roomPathId, roomId);
if (path == NULL) {
return 0;
}
if (path->field_0x6 != 0xFF && dComIfGs_isSwitch(path->field_0x6, roomId)) {
return 0;
}
int pnt_no = dComIfG_Bgsp().GetRoomPathPntNo(poly);
if (pnt_no == 0xFF || pnt_no < 0 || pnt_no >= path->m_num) {
return 0;
}
dPnt* pnt_start = path->m_points;
dPnt* pnt_end = &pnt_start[pnt_no];
dPnt* pnt_begin;
if (pnt_no == path->m_num - 1) {
pnt_begin = pnt_start;
} else {
pnt_begin = &pnt_start[pnt_no + 1];
}
p_pathVec->x = pnt_begin->m_position.x - pnt_end->m_position.x;
p_pathVec->y = pnt_begin->m_position.y - pnt_end->m_position.y;
p_pathVec->z = pnt_begin->m_position.z - pnt_end->m_position.z;
*param_2 = path->field_0x4;
return 1;
}