Files
tp/include/JSystem/JParticle/JPAParticle.h
T
TakaRikka e915df66c8 move d_a_alink and some related stuff (#130)
* clean up d_a_player

* move some of daalink

* more daalink / daplayer

* setup some daalink members

* rest of daalink members setup

* remove comment

* few more matches

* remove asm

* more matches

* more matches + move e_wb_class

* fix some d_save classes

Co-authored-by: lepelog <lepelog@users.noreply.github.com>
2021-05-23 12:09:59 +02:00

26 lines
675 B
C++

#ifndef JPAPARTICLE_H
#define JPAPARTICLE_H
#include "dolphin/types.h"
class JPABaseParticle;
struct _GXTexMapID {};
struct JPABaseEmitter {
/* 8027EB60 */ void createChild(JPABaseParticle*);
/* 8027EA40 */ void createParticle();
/* 8027EF30 */ void getCurrentCreateNumber() const;
/* 8027EF40 */ void getDrawCount() const;
/* 8027EF50 */ void loadTexture(u8, _GXTexMapID);
};
class JPAParticleCallBack {
public:
virtual void temp(); // temp to build OK, remove later
~JPAParticleCallBack();
virtual void draw(JPABaseEmitter*, JPABaseParticle*);
virtual void execute(JPABaseEmitter*, JPABaseParticle*);
};
#endif /* JPAPARTICLE_H */