mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 06:54:28 -04:00
ec9b03241d
Removes the strong dependency on a single header file and moves declarations to their respective header file. This allows for making dependencies explicit in cpp files and other headers, and also makes it much easier to track where everything related to a particular component is. This change also creates a few header files that previously didn't exist, making it much nicer for people implementing things, as they won't need to create the header file, it'll just be there ready to go. Ideally functions.h wouldn't even be a thing, as this header adds a lot of preprocessing overhead due to its size, and will continue to grow significantly larger over the lifespan of the project, which can also impact the performance of editors that do dependency lookups and context-aware syntax highlighting.
128 lines
4.1 KiB
C++
128 lines
4.1 KiB
C++
/* Z2AudioMgr.cpp autogenerated by split.py v0.3 at 2021-01-04 23:11:48.333955 */
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#include "Z2AudioLib/Z2AudioMgr/Z2AudioMgr.h"
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#include "JSystem/JAudio2/JAISeMgr/JAISeMgr.h"
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#include "JSystem/JAudio2/JAISoundInfo.h"
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#include "JSystem/JAudio2/JAISoundParamsMove.h"
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#include "JSystem/JAudio2/JAIStreamAramMgr.h"
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#include "JSystem/JAudio2/JASAudioReseter.h"
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#include "JSystem/JAudio2/JASDriver.h"
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#include "JSystem/JAudio2/JASGenericMemPool.h"
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#include "JSystem/JAudio2/JASHeap.h"
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#include "JSystem/JAudio2/JASKernel.h"
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#include "JSystem/JAudio2/JASMemPool.h"
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#include "JSystem/JAudio2/JASResArcLoader.h"
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#include "JSystem/JAudio2/JAU.h"
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#include "JSystem/JAudio2/JAUAudioArcInterpreter.h"
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#include "JSystem/JAudio2/JAUAudioArcLoader/JAUAudioArcLoader.h"
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#include "JSystem/JAudio2/JAUNewSectionHeap.h"
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#include "JSystem/JAudio2/JAUSection.h"
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#include "JSystem/JAudio2/JAUSectionHeap.h"
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#include "Z2AudioLib/Z2Audience/Z2Audience.h"
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#include "Z2AudioLib/Z2FxLineMgr/Z2FxLineMgr.h"
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#include "Z2AudioLib/Z2Param/Z2Param.h"
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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#include "Z2AudioLib/Z2SoundInfo/Z2SoundInfo.h"
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#include "Z2AudioLib/Z2SoundMgr/Z2SoundMgr.h"
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#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
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#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
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#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
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#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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extern "C" {
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// __ct__10Z2AudioMgrFv
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// Z2AudioMgr::Z2AudioMgr(void)
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asm void __ct__10Z2AudioMgrFv() { // cpp constructor won't compile???
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD248.s"
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}
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};
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// init__10Z2AudioMgrFP12JKRSolidHeapUlPvP10JKRArchive
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// Z2AudioMgr::init(JKRSolidHeap*, unsigned long, void*, JKRArchive*)
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asm void Z2AudioMgr::init(JKRSolidHeap*, unsigned long, void*, JKRArchive*) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD34C.s"
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}
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// __dt__24JAUStreamAramMgrBase_<1>Fv
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// JAUStreamAramMgrBase_<1>::~JAUStreamAramMgrBase_<1>(void)
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extern "C" {
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asm void func_802CD7F8(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD7F8.s"
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}
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};
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// setOutputMode__10Z2AudioMgrFUl
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// Z2AudioMgr::setOutputMode(unsigned long)
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asm Z2AudioMgr* Z2AudioMgr::setOutputMode(unsigned long) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD888.s"
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}
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extern "C" {
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// zeldaGFrameWork__10Z2AudioMgrFv
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// Z2AudioMgr::zeldaGFrameWork(void)
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asm void Z2AudioMgr_NS_zeldaGFrameWork(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD8B4.s"
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}
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};
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// gframeProcess__10Z2AudioMgrFv
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// Z2AudioMgr::gframeProcess(void)
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asm void Z2AudioMgr::gframeProcess(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD904.s"
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}
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// resetProcess__10Z2AudioMgrFUlb
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// Z2AudioMgr::resetProcess(unsigned long, bool)
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asm u32 Z2AudioMgr::resetProcess(u32, bool) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD974.s"
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}
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// resetRecover__10Z2AudioMgrFv
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// Z2AudioMgr::resetRecover(void)
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asm void Z2AudioMgr::resetRecover(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CD9CC.s"
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}
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// hasReset__10Z2AudioMgrCFv
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// Z2AudioMgr::hasReset(void) const
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asm bool Z2AudioMgr::hasReset(void) const {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CDA6C.s"
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}
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extern "C" {
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// startSound__10Z2AudioMgrF10JAISoundIDP14JAISoundHandlePCQ29JGeometry8TVec3<f>
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// Z2AudioMgr::startSound(JAISoundID, JAISoundHandle*, JGeometry::TVec3<f>)
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asm void func_802CDB1C(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CDB1C.s"
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}
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// __dt__26JAUStreamStaticAramMgr_<1>Fv
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// JAUStreamStaticAramMgr_<1>::~JAUStreamStaticAramMgr_<1>(void)
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asm void func_802CDB68(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CDB68.s"
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}
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// deleteStreamAram__26JAUStreamStaticAramMgr_<1>FUl
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// JAUStreamStaticAramMgr_<1>::deleteStreamAram(unsigned long)
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asm void func_802CDC08(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CDC08.s"
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}
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// newStreamAram__26JAUStreamStaticAramMgr_<1>FPUl
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// JAUStreamStaticAramMgr_<1>::newStreamAram(unsigned long*)
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asm void func_802CDCEC(void) {
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nofralloc
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#include "Z2AudioLib/Z2AudioMgr/asm/func_802CDCEC.s"
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}
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}; |