mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 15:01:53 -04:00
ec9b03241d
Removes the strong dependency on a single header file and moves declarations to their respective header file. This allows for making dependencies explicit in cpp files and other headers, and also makes it much easier to track where everything related to a particular component is. This change also creates a few header files that previously didn't exist, making it much nicer for people implementing things, as they won't need to create the header file, it'll just be there ready to go. Ideally functions.h wouldn't even be a thing, as this header adds a lot of preprocessing overhead due to its size, and will continue to grow significantly larger over the lifespan of the project, which can also impact the performance of editors that do dependency lookups and context-aware syntax highlighting.
466 lines
14 KiB
C++
466 lines
14 KiB
C++
/* Z2Creature.cpp autogenerated by split.py v0.3 at 2021-01-04 23:26:27.773541 */
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#include "Z2AudioLib/Z2Creature/Z2Creature.h"
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#include "JSystem/JAudio2/JAISoundParamsMove.h"
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#include "Z2AudioLib/Z2Audience/Z2Audience.h"
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#include "Z2AudioLib/Z2Calc/Z2Calc.h"
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#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
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#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
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#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
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#include "Z2AudioLib/Z2SoundObject/Z2SoundObject.h"
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#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
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#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
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#include "global.h"
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#include "m_Do/m_Do_audio/m_Do_audio.h"
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extern "C" {
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// __ct__10Z2CreatureFv
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// Z2Creature::Z2Creature(void)
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asm Z2Creature::Z2Creature(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C03C8.s"
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}
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// __dt__10Z2CreatureFv
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// Z2Creature::~Z2Creature(void)
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asm void Z2Creature_NS_dtor(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0420.s"
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}
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// deleteObject__10Z2CreatureFv
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// Z2Creature::deleteObject(void)
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asm void Z2Creature_NS_deleteObject(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C04E8.s"
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}
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// init__10Z2CreatureFP3VecP3VecUcUc
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// Z2Creature::init(Vec*, Vec*, unsigned char, unsigned char)
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asm void Z2Creature_NS_init(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0530.s"
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}
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// init__10Z2CreatureFP3VecP3VecP3VecUcUcUc
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// Z2Creature::init(Vec*, Vec*, Vec*, unsigned char, unsigned char, unsigned char)
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asm void Z2Creature_NS_init_X1_(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C05B0.s"
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}
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// setSoundStarter__10Z2CreatureFP14Z2SoundStarter
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// Z2Creature::setSoundStarter(Z2SoundStarter*)
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asm void func_802C0618(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0618.s"
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}
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// initAnime__10Z2CreatureFPvbff
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// Z2Creature::initAnime(void*, bool, float, float)
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asm void Z2Creature_NS_initAnime(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0628.s"
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}
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// framework__10Z2CreatureFUlSc
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// Z2Creature::framework(unsigned long, char)
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asm void Z2Creature_NS_framework(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C064C.s"
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}
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// updateAnime__10Z2CreatureFff
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// Z2Creature::updateAnime(float, float)
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asm void Z2Creature_NS_updateAnime(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C06D0.s"
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}
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// stopAnime__10Z2CreatureFv
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// Z2Creature::stopAnime(void)
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asm void func_802C06F4(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C06F4.s"
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}
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// startCreatureSound__10Z2CreatureF10JAISoundIDUlSc
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// Z2Creature::startCreatureSound(JAISoundID, unsigned long, char)
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asm void func_802C0720(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0720.s"
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}
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// startCreatureSoundLevel__10Z2CreatureF10JAISoundIDUlSc
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// Z2Creature::startCreatureSoundLevel(JAISoundID, unsigned long, char)
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asm void func_802C087C(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C087C.s"
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}
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// startCreatureVoice__10Z2CreatureF10JAISoundIDSc
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// Z2Creature::startCreatureVoice(JAISoundID, char)
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asm void Z2Creature_NS_startCreatureVoice(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0A4C.s"
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}
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// startCreatureVoiceLevel__10Z2CreatureF10JAISoundIDSc
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// Z2Creature::startCreatureVoiceLevel(JAISoundID, char)
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asm void func_802C0AF8(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0AF8.s"
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}
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// startCreatureExtraSound__10Z2CreatureF10JAISoundIDUlSc
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// Z2Creature::startCreatureExtraSound(JAISoundID, unsigned long, char)
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asm void func_802C0B70(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0B70.s"
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}
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// startCreatureExtraSoundLevel__10Z2CreatureF10JAISoundIDUlSc
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// Z2Creature::startCreatureExtraSoundLevel(JAISoundID, unsigned long, char)
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asm void func_802C0BAC(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0BAC.s"
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}
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// startCollisionSE__10Z2CreatureFUlUl
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// Z2Creature::startCollisionSE(unsigned long, unsigned long)
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asm void func_802C0BE8(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0BE8.s"
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}
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// __ct__17Z2CreatureCitizenFv
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// Z2CreatureCitizen::Z2CreatureCitizen(void)
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asm void func_802C0C10(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0C10.s"
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}
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// __dt__17Z2CreatureCitizenFv
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// Z2CreatureCitizen::~Z2CreatureCitizen(void)
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asm void func_802C0C6C(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0C6C.s"
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}
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// init__17Z2CreatureCitizenFP3VecP3VecUcUc
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// Z2CreatureCitizen::init(Vec*, Vec*, unsigned char, unsigned char)
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asm void Z2CreatureCitizen_NS_init(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0CE4.s"
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}
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// deleteObject__17Z2CreatureCitizenFv
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// Z2CreatureCitizen::deleteObject(void)
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asm void func_802C0D04(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0D04.s"
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}
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// setMdlType__17Z2CreatureCitizenFScbb
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// Z2CreatureCitizen::setMdlType(char, bool, bool)
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asm void Z2CreatureCitizen_NS_setMdlType(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0D48.s"
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}
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// playVoice__17Z2CreatureCitizenFi
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// Z2CreatureCitizen::playVoice(int)
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asm void func_802C0E18(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0E18.s"
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}
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// startCreatureVoice__17Z2CreatureCitizenF10JAISoundIDSc
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// Z2CreatureCitizen::startCreatureVoice(JAISoundID, char)
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asm void func_802C0ED8(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0ED8.s"
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}
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// __ct__15Z2CreatureEnemyFv
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// Z2CreatureEnemy::Z2CreatureEnemy(void)
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asm void Z2CreatureEnemy(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0F64.s"
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}
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// deleteObject__15Z2CreatureEnemyFv
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// Z2CreatureEnemy::deleteObject(void)
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asm void Z2CreatureEnemy_NS_deleteObject(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C0FC4.s"
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}
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// init__15Z2CreatureEnemyFP3VecP3VecUcUc
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// Z2CreatureEnemy::init(Vec*, Vec*, unsigned char, unsigned char)
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asm void func_802C1094(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C1094.s"
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}
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// init__15Z2CreatureEnemyFP3VecP3VecP3VecUcUcUc
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// Z2CreatureEnemy::init(Vec*, Vec*, Vec*, unsigned char, unsigned char, unsigned char)
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asm void func_802C10B4(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C10B4.s"
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}
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// framework__15Z2CreatureEnemyFUlSc
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// Z2CreatureEnemy::framework(unsigned long, char)
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asm void func_802C10D4(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C10D4.s"
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}
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// startCreatureSound__15Z2CreatureEnemyF10JAISoundIDUlSc
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// Z2CreatureEnemy::startCreatureSound(JAISoundID, unsigned long, char)
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asm void func_802C110C(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C110C.s"
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}
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// startCreatureSoundLevel__15Z2CreatureEnemyF10JAISoundIDUlSc
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// Z2CreatureEnemy::startCreatureSoundLevel(JAISoundID, unsigned long, char)
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asm void func_802C136C(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C136C.s"
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}
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// startCreatureVoice__15Z2CreatureEnemyF10JAISoundIDSc
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// Z2CreatureEnemy::startCreatureVoice(JAISoundID, char)
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asm void func_802C168C(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C168C.s"
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}
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// startCreatureVoiceLevel__15Z2CreatureEnemyF10JAISoundIDSc
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// Z2CreatureEnemy::startCreatureVoiceLevel(JAISoundID, char)
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asm void func_802C1948(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C1948.s"
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}
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// startCreatureExtraSound__15Z2CreatureEnemyF10JAISoundIDUlSc
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// Z2CreatureEnemy::startCreatureExtraSound(JAISoundID, unsigned long, char)
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asm void func_802C199C(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C199C.s"
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}
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// startCreatureExtraSoundLevel__15Z2CreatureEnemyF10JAISoundIDUlSc
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// Z2CreatureEnemy::startCreatureExtraSoundLevel(JAISoundID, unsigned long, char)
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asm void func_802C19D8(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C19D8.s"
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}
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// startCollisionSE__15Z2CreatureEnemyFUlUl
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// Z2CreatureEnemy::startCollisionSE(unsigned long, unsigned long)
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asm void func_802C1A14(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C1A14.s"
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}
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// setLinkSearch__15Z2CreatureEnemyFb
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// Z2CreatureEnemy::setLinkSearch(bool)
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asm void func_802C1B7C(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C1B7C.s"
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}
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// setEnemyName__15Z2CreatureEnemyFPCc
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// Z2CreatureEnemy::setEnemyName(const char*)
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asm void func_802C1B90(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C1B90.s"
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}
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// __ct__16Z2CreatureSumomoFv
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// Z2CreatureSumomo::Z2CreatureSumomo(void)
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asm void func_802C1BE8(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C1BE8.s"
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}
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// playSumomoBgm__16Z2CreatureSumomoFUl
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// Z2CreatureSumomo::playSumomoBgm(unsigned long)
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asm void func_802C1C24(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C1C24.s"
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}
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// deleteObject__16Z2CreatureSumomoFv
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// Z2CreatureSumomo::deleteObject(void)
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asm void func_802C1CA0(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C1CA0.s"
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}
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// __ct__18Z2SoundObjBeeGroupFv
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// Z2SoundObjBeeGroup::Z2SoundObjBeeGroup(void)
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asm void func_802C1D10(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C1D10.s"
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}
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// init__18Z2SoundObjBeeGroupFP3VecUc
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// Z2SoundObjBeeGroup::init(Vec*, unsigned char)
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asm void func_802C1D4C(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C1D4C.s"
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}
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// playBeeGroupSound__18Z2SoundObjBeeGroupF10JAISoundIDUc
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// Z2SoundObjBeeGroup::playBeeGroupSound(JAISoundID, unsigned char)
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asm void func_802C1D6C(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C1D6C.s"
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}
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// __ct__12Z2CreatureFMFv
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// Z2CreatureFM::Z2CreatureFM(void)
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asm void func_802C1F54(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C1F54.s"
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}
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// deleteObject__12Z2CreatureFMFv
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// Z2CreatureFM::deleteObject(void)
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asm void func_802C1FB0(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C1FB0.s"
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}
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// init__12Z2CreatureFMFP3VecP3VecP3VecP3VecP3VecP3VecUcUcUcUcUcUc
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// Z2CreatureFM::init(Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, unsigned char, unsigned char, unsigned
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// char, unsigned char, unsigned char, unsigned char)
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asm void func_802C1FFC(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C1FFC.s"
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}
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// framework__12Z2CreatureFMFUlSc
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// Z2CreatureFM::framework(unsigned long, char)
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asm void func_802C20E8(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C20E8.s"
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}
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// startChainSound__12Z2CreatureFMF10JAISoundIDUcfUlSc
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// Z2CreatureFM::startChainSound(JAISoundID, unsigned char, float, unsigned long, char)
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asm void func_802C2194(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C2194.s"
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}
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// startChainSoundLevel__12Z2CreatureFMF10JAISoundIDUcfUlSc
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// Z2CreatureFM::startChainSoundLevel(JAISoundID, unsigned char, float, unsigned long, char)
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asm void func_802C2290(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C2290.s"
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}
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// init__13Z2CreatureGobFP3VecP3VecP3VecUcUcUc
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// Z2CreatureGob::init(Vec*, Vec*, Vec*, unsigned char, unsigned char, unsigned char)
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asm void func_802C24B0(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C24B0.s"
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}
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// startCreatureVoiceLevel__13Z2CreatureGobF10JAISoundIDSc
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// Z2CreatureGob::startCreatureVoiceLevel(JAISoundID, char)
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asm void func_802C24D0(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C24D0.s"
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}
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// __ct__12Z2CreatureOIFv
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// Z2CreatureOI::Z2CreatureOI(void)
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asm void func_802C2578(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C2578.s"
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}
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// deleteObject__12Z2CreatureOIFv
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// Z2CreatureOI::deleteObject(void)
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asm void func_802C25EC(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C25EC.s"
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}
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// init__12Z2CreatureOIFP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3VecP3Vec
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// Z2CreatureOI::init(Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*)
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asm void func_802C2670(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C2670.s"
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}
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// framework__12Z2CreatureOIFUlSc
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// Z2CreatureOI::framework(unsigned long, char)
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asm void func_802C2864(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C2864.s"
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}
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// startCreatureSoundLevel__12Z2CreatureOIF10JAISoundIDUlSc
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// Z2CreatureOI::startCreatureSoundLevel(JAISoundID, unsigned long, char)
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asm void func_802C29D4(void) {
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nofralloc
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#include "Z2AudioLib/Z2Creature/asm/func_802C29D4.s"
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}
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|
|
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// startTentacleSound__12Z2CreatureOIF10JAISoundIDUcUlSc
|
|
// Z2CreatureOI::startTentacleSound(JAISoundID, unsigned char, unsigned long, char)
|
|
asm void func_802C2C84(void) {
|
|
nofralloc
|
|
#include "Z2AudioLib/Z2Creature/asm/func_802C2C84.s"
|
|
}
|
|
|
|
// startTentacleSoundLevel__12Z2CreatureOIF10JAISoundIDUcfUlSc
|
|
// Z2CreatureOI::startTentacleSoundLevel(JAISoundID, unsigned char, float, unsigned long, char)
|
|
asm void func_802C2CD4(void) {
|
|
nofralloc
|
|
#include "Z2AudioLib/Z2Creature/asm/func_802C2CD4.s"
|
|
}
|
|
|
|
// Z2_E_sw_modPitch__FP17Z2SoundHandlePoolUl
|
|
// Z2_E_sw_modPitch(Z2SoundHandlePool*, unsigned long)
|
|
asm void Z2_E_sw_modPitch(void) {
|
|
nofralloc
|
|
#include "Z2AudioLib/Z2Creature/asm/func_802C2DE0.s"
|
|
}
|
|
|
|
// Z2_E_ms_modVol__FP17Z2SoundHandlePoolUl
|
|
// Z2_E_ms_modVol(Z2SoundHandlePool*, unsigned long)
|
|
asm void Z2_E_ms_modVol(void) {
|
|
nofralloc
|
|
#include "Z2AudioLib/Z2Creature/asm/func_802C2E54.s"
|
|
}
|
|
|
|
// Z2_E_mm_modPitch__FP17Z2SoundHandlePoolUl
|
|
// Z2_E_mm_modPitch(Z2SoundHandlePool*, unsigned long)
|
|
asm void Z2_E_mm_modPitch(void) {
|
|
nofralloc
|
|
#include "Z2AudioLib/Z2Creature/asm/func_802C2E9C.s"
|
|
}
|
|
|
|
// Z2_B_zan_modPitch__FP17Z2SoundHandlePoolUl
|
|
// Z2_B_zan_modPitch(Z2SoundHandlePool*, unsigned long)
|
|
asm void Z2_B_zan_modPitch(void) {
|
|
nofralloc
|
|
#include "Z2AudioLib/Z2Creature/asm/func_802C2EE4.s"
|
|
}
|
|
|
|
// __sinit_Z2Creature_cpp
|
|
//
|
|
asm void func_802C3040(void) {
|
|
nofralloc
|
|
#include "Z2AudioLib/Z2Creature/asm/func_802C3040.s"
|
|
}
|
|
};
|