Files
tp/libs/Z2AudioLib/Z2SeMgr.cpp
T
LC ec9b03241d Z2AudioLib: Migrate declarations out of functions.h to respective files (#96)
Removes the strong dependency on a single header file and moves
declarations to their respective header file.

This allows for making dependencies explicit in cpp files and other
headers, and also makes it much easier to track where everything related
to a particular component is.

This change also creates a few header files that previously didn't
exist, making it much nicer for people implementing things, as they
won't need to create the header file, it'll just be there ready to go.

Ideally functions.h wouldn't even be a thing, as this header adds a lot
of preprocessing overhead due to its size, and will continue to grow
significantly larger over the lifespan of the project, which can also
impact the performance of editors that do dependency lookups and
context-aware syntax highlighting.
2021-01-25 12:57:46 -05:00

160 lines
3.9 KiB
C++

#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "JSystem/JAudio2/JAISeCategoryMgr.h"
#include "JSystem/JAudio2/JAISoundParamsMove.h"
#include "JSystem/JAudio2/JAIStreamMgr.h"
#include "Z2AudioLib/Z2Audience/Z2Audience.h"
#include "Z2AudioLib/Z2Calc/Z2Calc.h"
#include "Z2AudioLib/Z2SoundMgr/Z2SoundMgr.h"
#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
#include "Z2AudioLib/Z2SpeechMgr2/Z2SpeechMgr2.h"
#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
#include "m_Do/m_Do_audio/m_Do_audio.h"
asm Z2SeMgr::Z2SeMgr(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB64C.s"
}
asm Z2MultiSeObj::Z2MultiSeObj(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB710.s"
}
asm void Z2SeMgr::initSe(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB750.s"
}
asm void Z2SeMgr::resetModY(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB80C.s"
}
asm void Z2SeMgr::modHeightAtCamera(Vec const** param1) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB830.s"
}
void Z2SeMgr::incrCrowdSize(void) {
mCrowdSize++;
if (mCrowdSize > 100)
mCrowdSize = 100;
}
void Z2SeMgr::decrCrowdSize(void) {
mCrowdSize--;
//! @bug probably copypasta from incrCrowdSize(), but semantically it's still correct:
//! mCrowdSize is a u8, so an underflow would result in mCrowdSize > 100, triggering the clamp.
if (mCrowdSize > 100)
mCrowdSize = 0;
}
asm void Z2SeMgr::seStart(JAISoundID, Vec const*, u32, s8, float, float, float, float, u8) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AB984.s"
}
asm void Z2SeMgr::seStartLevel(JAISoundID, Vec const*, u32, s8, float, float, float, float, u8) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AC50C.s"
}
asm void Z2SeMgr::seStop(JAISoundID, u32) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AD8B0.s"
}
asm void Z2SeMgr::seStopAll(u32) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AD94C.s"
}
asm void Z2SeMgr::seMoveVolumeAll(float, u32) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AD9F4.s"
}
asm void Z2SeMgr::messageSePlay(u16, Vec*, s8) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADB14.s"
}
asm void Z2SeMgr::talkInSe(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADB50.s"
}
asm void Z2SeMgr::talkOutSe(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADC54.s"
}
asm void Z2SeMgr::menuInSe(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADD58.s"
}
asm void Z2SeMgr::setLevObjSE(u32, Vec*, s8) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADE5C.s"
}
asm void Z2SeMgr::setMultiTriggerSE(u32, Vec*, s8) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802ADFF4.s"
}
asm void Z2SeMgr::processSeFramework(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AE184.s"
}
asm bool Z2SeMgr::isLevelSe(JAISoundID) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AE524.s"
}
asm bool Z2SeMgr::isSoundCulling(JAISoundID) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AE5B0.s"
}
asm Z2MultiSeMgr::Z2MultiSeMgr(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AEB04.s"
}
asm Z2MultiSeMgr::~Z2MultiSeMgr() {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AEB34.s"
}
asm u32 Z2MultiSeMgr::registMultiSePos(Vec*) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AEB70.s"
}
void Z2MultiSeMgr::resetMultiSePos(void) {
field_0x18 = -1;
// @todo fix when we have proper const placement
f32 zero = /* 0.0f */ lbl_80455878;
field_0x8 = zero;
this->field_0xc = zero;
this->field_0x10 = zero;
this->field_0x14 = zero;
this->field_0x4 = zero;
}
asm float Z2MultiSeMgr::getPanPower(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AECE0.s"
}
asm float Z2MultiSeMgr::getDolbyPower(void) {
nofralloc
#include "Z2AudioLib/Z2SeMgr/asm/func_802AEDC0.s"
}