mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 15:01:53 -04:00
ec9b03241d
Removes the strong dependency on a single header file and moves declarations to their respective header file. This allows for making dependencies explicit in cpp files and other headers, and also makes it much easier to track where everything related to a particular component is. This change also creates a few header files that previously didn't exist, making it much nicer for people implementing things, as they won't need to create the header file, it'll just be there ready to go. Ideally functions.h wouldn't even be a thing, as this header adds a lot of preprocessing overhead due to its size, and will continue to grow significantly larger over the lifespan of the project, which can also impact the performance of editors that do dependency lookups and context-aware syntax highlighting.
111 lines
3.1 KiB
C++
111 lines
3.1 KiB
C++
/* Z2SoundObjMgr.cpp autogenerated by split.py v0.3 at 2021-01-05 00:01:40.089663 */
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#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
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#include "Z2AudioLib/Z2Calc/Z2Calc.h"
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#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
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#ifdef NONMATCHING
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// order wrong because this needs to inherit from JASGlobalInstance<T>
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Z2SoundObjMgr::Z2SoundObjMgr() {
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lbl_80450B48 = this;
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field_0x19 = 0;
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this->mIsTwilightBattle = false;
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this->setBattleInit();
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this->setForceBattleArea(false, 700, 1100, 1500);
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}
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#else
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asm Z2SoundObjMgr::Z2SoundObjMgr() {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802BF920.s"
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}
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#endif
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extern "C" {
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// setForceBattleArea__13Z2SoundObjMgrFbUsUsUs
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// Z2SoundObjMgr::setForceBattleArea(bool, unsigned short, unsigned short, unsigned short)
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asm void Z2SoundObjMgr::setForceBattleArea(bool, u16, u16, u16) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802BF980.s"
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}
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// searchEnemy__13Z2SoundObjMgrFv
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// Z2SoundObjMgr::searchEnemy(void)
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asm void Z2SoundObjMgr_NS_searchEnemy(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802BF994.s"
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}
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void Z2SoundObjMgr::setGhostEnemyState(u8 p1) {
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if (p1 == 0x20) {
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if (field_0x1a >= field_0x16) {
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lbl_80450B84->setBattleGhostMute(true);
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}
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} else {
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if (this->field_0x1a == false) {
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this->field_0x19 = 0;
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return;
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}
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}
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this->field_0x19 = p1 + (this->field_0x19 & 1);
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}
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// getEnemyID__13Z2SoundObjMgrFPCcP26JSULink<15Z2CreatureEnemy>
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// Z2SoundObjMgr::getEnemyID(const char*, JSULink<15Z2CreatureEnemy>*)
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asm void Z2SoundObjMgr_NS_getEnemyID(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0074.s"
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}
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// setBattleInit__13Z2SoundObjMgrFv
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// Z2SoundObjMgr::setBattleInit(void)
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asm void Z2SoundObjMgr::setBattleInit() {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0100.s"
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}
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// checkBattleFinish__13Z2SoundObjMgrFv
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// Z2SoundObjMgr::checkBattleFinish(void)
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asm void Z2SoundObjMgr_NS_checkBattleFinish(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0120.s"
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}
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void Z2SoundObjMgr::deleteEnemyAll() {
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JSULink<Z2CreatureEnemy>* link;
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// not moving the link pointer forward looks like a bug, but deleteObject() actually unlinks the
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// enemy from its owning list
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while (link = this->getFirst(), link != NULL) {
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Z2CreatureEnemy* enemy = link->getObject();
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if (enemy == NULL) {
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// setWarningMessage_f((JUTAssertion *)0x1,(ulong)"Z2SoundObjMgr.cpp",(char
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// *)0x16f,(int)&*fill*,
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// "[Z2SoundObjMgr::searchEnemy] remain remove enemy\n",in_r8);
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} else {
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enemy->deleteObject();
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}
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}
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}
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// removeEnemy__13Z2SoundObjMgrFP26JSULink<15Z2CreatureEnemy>
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// Z2SoundObjMgr::removeEnemy(JSULink<15Z2CreatureEnemy>*)
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asm void Z2SoundObjMgr_NS_removeEnemy(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C0190.s"
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}
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};
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bool Z2SoundObjMgr::isTwilightBattle() {
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return mTwilightBattle;
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}
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extern "C" {
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// __sinit_Z2SoundObjMgr_cpp
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//
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asm void func_802C01EC(void) {
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nofralloc
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#include "Z2AudioLib/Z2SoundObjMgr/asm/func_802C01EC.s"
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}
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};
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