Files
tp/include/SComponent/c_phase.h
T
lepelog 0555115de8 A few f_pc files (#26)
* f_pc_base, one non matching

* some of f_pc_manager

* f_pc_node OK

* f_pc_pause partly

* started node_req

* more progress

* most of node req

* delete unused asm

* node req header and param names

* param renaming

* header for manager

* review comment struct names

* fpcM_Management OK

* int -> s32

* merge master

* most of f_pc_create_iter

* f_pc_stdcreate_req OK

* f_pc_fstcreate OK

* f_pc_leaf OK

* f_pc_draw OK

* f_pc_deletor partly

* fix parameter type in f_pc_pause

* review

* review, use cPh enum and fix process_profile_definition struct

* convert f_pc files to C

* matched more functions

* fix global.h

* fix variable types

* format

* mpre Phs enum

* fix merge errors

* fix gamepad stopPatternedRumble

* format

* delete leftover files from merge

* move asm to correct folder

* revert f_pc from C to CPP

* remove C hacks and format

* format

* OK
2020-12-31 15:12:29 -05:00

33 lines
940 B
C

#ifndef SCOMPONENT_C_PHASE_H
#define SCOMPONENT_C_PHASE_H
typedef int (*cPhs__Handler)(void*);
enum cPhs__Step {
cPhs_ZERO_e = 0x00,
// names from Wind Waker debug strings
cPhs_COMPLEATE_e = 0x04,
cPhs_ERROR_e = 0x05,
cPhs_NEXT_e = 0x06,
};
typedef struct request_of_phase_process_class {
cPhs__Handler* mpHandlerTable;
int mPhaseStep;
} request_of_phase_process_class;
extern "C" {
void cPhs_Reset(request_of_phase_process_class* pPhase);
void cPhs_Set(request_of_phase_process_class* pPhase, cPhs__Handler* pHandlerTable);
void cPhs_UnCompleate(request_of_phase_process_class* pPhase);
int cPhs_Compleate(request_of_phase_process_class* pPhase);
int cPhs_Next(request_of_phase_process_class* pPhase);
int cPhs_Do(request_of_phase_process_class* pPhase, void* pUserData);
int cPhs_Handler(request_of_phase_process_class* pPhase, cPhs__Handler* pHandlerTable,
void* pUserData);
};
#endif