mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 15:01:53 -04:00
0555115de8
* f_pc_base, one non matching * some of f_pc_manager * f_pc_node OK * f_pc_pause partly * started node_req * more progress * most of node req * delete unused asm * node req header and param names * param renaming * header for manager * review comment struct names * fpcM_Management OK * int -> s32 * merge master * most of f_pc_create_iter * f_pc_stdcreate_req OK * f_pc_fstcreate OK * f_pc_leaf OK * f_pc_draw OK * f_pc_deletor partly * fix parameter type in f_pc_pause * review * review, use cPh enum and fix process_profile_definition struct * convert f_pc files to C * matched more functions * fix global.h * fix variable types * format * mpre Phs enum * fix merge errors * fix gamepad stopPatternedRumble * format * delete leftover files from merge * move asm to correct folder * revert f_pc from C to CPP * remove C hacks and format * format * OK
33 lines
940 B
C
33 lines
940 B
C
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#ifndef SCOMPONENT_C_PHASE_H
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#define SCOMPONENT_C_PHASE_H
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typedef int (*cPhs__Handler)(void*);
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enum cPhs__Step {
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cPhs_ZERO_e = 0x00,
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// names from Wind Waker debug strings
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cPhs_COMPLEATE_e = 0x04,
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cPhs_ERROR_e = 0x05,
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cPhs_NEXT_e = 0x06,
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};
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typedef struct request_of_phase_process_class {
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cPhs__Handler* mpHandlerTable;
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int mPhaseStep;
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} request_of_phase_process_class;
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extern "C" {
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void cPhs_Reset(request_of_phase_process_class* pPhase);
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void cPhs_Set(request_of_phase_process_class* pPhase, cPhs__Handler* pHandlerTable);
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void cPhs_UnCompleate(request_of_phase_process_class* pPhase);
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int cPhs_Compleate(request_of_phase_process_class* pPhase);
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int cPhs_Next(request_of_phase_process_class* pPhase);
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int cPhs_Do(request_of_phase_process_class* pPhase, void* pUserData);
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int cPhs_Handler(request_of_phase_process_class* pPhase, cPhs__Handler* pHandlerTable,
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void* pUserData);
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};
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#endif
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