mirror of
https://github.com/zeldaret/tp
synced 2026-05-23 15:01:53 -04:00
ec9b03241d
Removes the strong dependency on a single header file and moves declarations to their respective header file. This allows for making dependencies explicit in cpp files and other headers, and also makes it much easier to track where everything related to a particular component is. This change also creates a few header files that previously didn't exist, making it much nicer for people implementing things, as they won't need to create the header file, it'll just be there ready to go. Ideally functions.h wouldn't even be a thing, as this header adds a lot of preprocessing overhead due to its size, and will continue to grow significantly larger over the lifespan of the project, which can also impact the performance of editors that do dependency lookups and context-aware syntax highlighting.
306 lines
7.8 KiB
C++
306 lines
7.8 KiB
C++
#include "Z2AudioLib/Z2SeqMgr/Z2SeqMgr.h"
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#include "JSystem/JAudio2/JAISeqMgr.h"
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#include "JSystem/JAudio2/JAISoundParamsMove.h"
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#include "JSystem/JAudio2/JAISoundStatus.h"
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#include "JSystem/JAudio2/JAIStreamMgr.h"
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#include "Z2AudioLib/Z2Calc/Z2Calc.h"
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#include "Z2AudioLib/Z2SceneMgr/Z2SceneMgr.h"
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#include "Z2AudioLib/Z2SoundObjMgr/Z2SoundObjMgr.h"
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#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
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#include "Z2AudioLib/Z2StatusMgr/Z2StatusMgr.h"
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asm Z2SeqMgr::Z2SeqMgr(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802AEEA0.s"
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}
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asm void Z2SeqMgr::bgmStart(u32, u32, s32) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF010.s"
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}
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asm void Z2SeqMgr::bgmStop(u32, s32) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF408.s"
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}
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asm void Z2SeqMgr::subBgmStart(u32) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF49C.s"
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}
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asm void Z2SeqMgr::subBgmStop(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF884.s"
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}
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asm void Z2SeqMgr::subBgmStopInner(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802AF9D0.s"
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}
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asm void Z2SeqMgr::bgmStreamPrepare(u32) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFB94.s"
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}
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asm int Z2SeqMgr::bgmStreamCheckReady(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFDEC.s"
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}
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asm void Z2SeqMgr::bgmStreamPlay(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFE18.s"
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}
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asm void Z2SeqMgr::bgmStreamStop(u32) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFEDC.s"
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}
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asm void Z2SeqMgr::changeBgmStatus(s32) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802AFF8C.s"
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}
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asm void Z2SeqMgr::changeSubBgmStatus(s32) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B1DF4.s"
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}
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asm void Z2SeqMgr::onVariantBgmJumpEnd(bool) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B299C.s"
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}
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asm void Z2SeqMgr::changeFishingBgm(s32) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2A88.s"
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}
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asm void Z2SeqMgr::talkInBgm(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2CA4.s"
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}
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asm void Z2SeqMgr::talkOutBgm(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2D64.s"
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}
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asm void Z2SeqMgr::menuInBgm(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2DAC.s"
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}
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asm void Z2SeqMgr::menuOutBgm(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2DF4.s"
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}
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extern "C" {
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// fanfareFramework__8Z2SeqMgrFv
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// Z2SeqMgr::fanfareFramework(void)
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asm void Z2SeqMgr_NS_fanfareFramework(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B2E3C.s"
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}
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// stopWolfHowlSong__8Z2SeqMgrFv
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// Z2SeqMgr::stopWolfHowlSong(void)
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asm void Z2SeqMgr_NS_stopWolfHowlSong(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B327C.s"
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}
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// setHeightVolMod__8Z2SeqMgrFbUl
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// Z2SeqMgr::setHeightVolMod(bool, unsigned long)
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asm void Z2SeqMgr_NS_setHeightVolMod(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3318.s"
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}
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// setTimeProcVolMod__8Z2SeqMgrFbUl
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// Z2SeqMgr::setTimeProcVolMod(bool, unsigned long)
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asm void Z2SeqMgr_NS_setTimeProcVolMod(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3398.s"
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}
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// processBgmFramework__8Z2SeqMgrFv
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// Z2SeqMgr::processBgmFramework(void)
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asm void Z2SeqMgr_NS_processBgmFramework(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B33A8.s"
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}
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// checkBgmIDPlaying__8Z2SeqMgrFUl
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// Z2SeqMgr::checkBgmIDPlaying(unsigned long)
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asm void Z2SeqMgr_NS_checkBgmIDPlaying(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3EAC.s"
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}
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// getChildTrackVolume__8Z2SeqMgrFP14JAISoundHandlei
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// Z2SeqMgr::getChildTrackVolume(JAISoundHandle*, int)
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asm void Z2SeqMgr_NS_getChildTrackVolume(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3F40.s"
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}
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// setChildTrackVolume__8Z2SeqMgrFP14JAISoundHandleifUlff
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// Z2SeqMgr::setChildTrackVolume(JAISoundHandle*, int, float, unsigned long, float, float)
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asm void Z2SeqMgr_NS_setChildTrackVolume(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B3FEC.s"
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}
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// resetBattleBgmParams__8Z2SeqMgrFv
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// Z2SeqMgr::resetBattleBgmParams(void)
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asm void Z2SeqMgr_NS_resetBattleBgmParams(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4128.s"
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}
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// setBattleBgmOff__8Z2SeqMgrFb
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// Z2SeqMgr::setBattleBgmOff(bool)
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asm void Z2SeqMgr_NS_setBattleBgmOff(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4164.s"
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}
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// setBattleSearched__8Z2SeqMgrFb
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// Z2SeqMgr::setBattleSearched(bool)
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asm void Z2SeqMgr_NS_setBattleSearched(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B421C.s"
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}
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// setBattleDistIgnore__8Z2SeqMgrFb
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// Z2SeqMgr::setBattleDistIgnore(bool)
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asm void Z2SeqMgr_NS_setBattleDistIgnore(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B43D0.s"
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}
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// setBattleGhostMute__8Z2SeqMgrFb
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// Z2SeqMgr::setBattleGhostMute(bool)
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asm void Z2SeqMgr::setBattleGhostMute(bool) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B43E0.s"
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}
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// setBattleDistState__8Z2SeqMgrFUc
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// Z2SeqMgr::setBattleDistState(unsigned char)
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asm void Z2SeqMgr_NS_setBattleDistState(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4498.s"
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}
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// setBattleSeqState__8Z2SeqMgrFUc
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// Z2SeqMgr::setBattleSeqState(unsigned char)
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asm void Z2SeqMgr_NS_setBattleSeqState(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4844.s"
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}
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// setBattleLastHit__8Z2SeqMgrFUc
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// Z2SeqMgr::setBattleLastHit(unsigned char)
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asm void Z2SeqMgr_NS_setBattleLastHit(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4AFC.s"
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}
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// battleBgmFramework__8Z2SeqMgrFv
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// Z2SeqMgr::battleBgmFramework(void)
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asm void Z2SeqMgr_NS_battleBgmFramework(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4BD0.s"
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}
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// startBattleBgm__8Z2SeqMgrFb
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// Z2SeqMgr::startBattleBgm(bool)
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asm void Z2SeqMgr_NS_startBattleBgm(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B4EB0.s"
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}
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// stopBattleBgm__8Z2SeqMgrFUcUc
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// Z2SeqMgr::stopBattleBgm(unsigned char, unsigned char)
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asm void Z2SeqMgr_NS_stopBattleBgm(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5204.s"
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}
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// fieldBgmStart__8Z2SeqMgrFv
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// Z2SeqMgr::fieldBgmStart(void)
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asm void Z2SeqMgr_NS_fieldBgmStart(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B545C.s"
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}
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// fieldRidingMute__8Z2SeqMgrFv
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// Z2SeqMgr::fieldRidingMute(void)
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asm void Z2SeqMgr_NS_fieldRidingMute(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B556C.s"
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}
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// onFieldBgmJumpStart__8Z2SeqMgrFv
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// Z2SeqMgr::onFieldBgmJumpStart(void)
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asm void Z2SeqMgr_NS_onFieldBgmJumpStart(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5750.s"
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}
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// onFieldBgmJumpEnd__8Z2SeqMgrFv
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// Z2SeqMgr::onFieldBgmJumpEnd(void)
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asm void Z2SeqMgr_NS_onFieldBgmJumpEnd(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B579C.s"
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}
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// fieldBgmFramework__8Z2SeqMgrFv
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// Z2SeqMgr::fieldBgmFramework(void)
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asm void Z2SeqMgr_NS_fieldBgmFramework(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B594C.s"
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}
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// mbossBgmMuteProcess__8Z2SeqMgrFv
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// Z2SeqMgr::mbossBgmMuteProcess(void)
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asm void Z2SeqMgr_NS_mbossBgmMuteProcess(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E80.s"
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}
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// bgmSetSwordUsing__8Z2SeqMgrFl
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// Z2SeqMgr::bgmSetSwordUsing(long)
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asm void Z2SeqMgr_NS_bgmSetSwordUsing(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E84.s"
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}
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// bgmNowBattle__8Z2SeqMgrFf
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// Z2SeqMgr::bgmNowBattle(float)
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asm void Z2SeqMgr_NS_bgmNowBattle(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E88.s"
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}
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// taktModeMute__8Z2SeqMgrFv
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// Z2SeqMgr::taktModeMute(void)
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asm void Z2SeqMgr_NS_taktModeMute(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5E8C.s"
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}
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// taktModeMuteOff__8Z2SeqMgrFv
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// Z2SeqMgr::taktModeMuteOff(void)
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asm void Z2SeqMgr_NS_taktModeMuteOff(void) {
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nofralloc
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#include "Z2AudioLib/Z2SeqMgr/asm/func_802B5ED4.s"
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}
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};
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