Files
tp/include/d/d_vibration.h
T
lepelog 38eca47ad5 __sinit_d_com_inf_game_cpp OK (#140)
* mass mng header

* d_cc_d start

* c_cc_d ok

* tmp commit

* almost, reordering of vtable functions

* progress

* more progress

* cleanup, still non matching

* mark all of d_cc_d as nonmatching to OK

* c_cc_s

* c_cc_s OK

* d_cc_mass_s OK

* cleanup

* gameinfo __sinit, not OK

* a bit of cleanup

* format

* remove asm

Co-authored-by: lepelog <lepelog@users.noreply.github.com>
2021-08-16 20:59:00 -04:00

66 lines
1.4 KiB
C++

#ifndef D_D_VIBRATION_H
#define D_D_VIBRATION_H
#include "d/save/d_save.h"
#include "dolphin/types.h"
class dVibration_c {
public:
/* 8006F268 */ void Run();
/* 8006FA24 */ void StartShock(int, int, cXyz);
/* 8006FC0C */ void StartQuake(u8 const*, int, int, cXyz);
/* 8006FB10 */ void StartQuake(int, int, cXyz);
/* 8006FD94 */ void StopQuake(int);
/* 8006FE00 */ void Kill();
/* 8006FE5C */ void CheckQuake();
/* 8006FE84 */ void setDefault();
/* 8006FF04 */ void Init();
/* 8006FF38 */ void Pause();
/* 8006FFF8 */ void Remove();
static u8 const MS_patt[88];
static u8 const CS_patt[88];
static u8 const MQ_patt[80];
static u8 const CQ_patt[80];
private:
u32 field_0x0;
u32 field_0x4;
u32 field_0x8;
u32 field_0xc;
u32 field_0x10;
u32 field_0x14;
float field_0x18;
float field_0x1c;
float field_0x20;
u32 field_0x24;
u32 field_0x28;
u32 field_0x2c;
u32 field_0x30;
u32 field_0x34;
u32 field_0x38;
u32 field_0x3c;
float field_0x40;
float field_0x44;
float field_0x48;
u32 field_0x4c;
u32 field_0x50;
u32 field_0x54;
u32 field_0x58;
u32 field_0x5c;
u32 field_0x60;
u32 field_0x64;
u32 field_0x68;
u32 field_0x6c;
u32 field_0x70;
u32 field_0x74;
u32 field_0x78;
u32 field_0x7c;
u32 field_0x80;
u32 field_0x84;
u32 field_0x88;
u32 field_0x8c;
};
#endif /* D_D_VIBRATION_H */