Files
tp/include/m_Do/m_Do_machine.h
T
TakaRikka dd8899033b d_s_logo (#188)
* d_s_logo

* match fpcM_Management

* asm
2022-04-10 18:29:28 -04:00

31 lines
880 B
C++

#ifndef M_DO_M_DO_MACHINE_H
#define M_DO_M_DO_MACHINE_H
#include "JSystem/JUtility/JUTConsole.h"
#include "JSystem/JUtility/JUTGamePad.h"
#include "JSystem/JUtility/JUTVideo.h"
#include "dolphin/types.h"
#include "m_Do/m_Do_Reset.h"
#include "m_Do/m_Do_main.h"
void myHeapCheckRecursive(JKRHeap*);
u8 mDoMch_IsProgressiveMode();
bool exceptionReadPad(u32*, u32*);
void exceptionRestart();
void myExceptionCallback(u16, OSContext*, u32, u32);
void my_SysPrintHeap(char const*, void*, u32);
extern GXRenderModeObj g_ntscZeldaProg;
class mDoMch_render_c {
public:
static void setRenderModeObj(GXRenderModeObj* obj) { mRenderModeObj = obj; }
static void setProgressiveMode() { setRenderModeObj(&g_ntscZeldaProg); }
static GXRenderModeObj* getRenderModeObj() { return mRenderModeObj; }
static GXRenderModeObj* mRenderModeObj;
};
#endif /* M_DO_M_DO_MACHINE_H */