#ifndef RES_KWOOD_00_H
#define RES_KWOOD_00_H

//
// Generated by res_arc.py from archive: Kwood_00.arc
// Do not manually modify this file or your changes will be overwritten.
//

enum dRes_INDEX_KWOOD_00 {
    /* BAS  */
    dRes_INDEX_KWOOD_00_BAS_BREAK_e=0x5,
    dRes_INDEX_KWOOD_00_BAS_SWING_e=0x6,
    dRes_INDEX_KWOOD_00_BAS_SWING02_e=0x7,
    /* BCK  */
    dRes_INDEX_KWOOD_00_BCK_BREAK_e=0xA,
    dRes_INDEX_KWOOD_00_BCK_SWING_e=0xB,
    dRes_INDEX_KWOOD_00_BCK_SWING02_e=0xC,
    /* BMDC */
    dRes_INDEX_KWOOD_00_BMD_WB_e=0xF,
    dRes_INDEX_KWOOD_00_BMD_WS_e=0x10,
};

enum dRes_ID_KWOOD_00 {
    /* BAS  */
    dRes_ID_KWOOD_00_BAS_BREAK_e=0x0,
    dRes_ID_KWOOD_00_BAS_SWING_e=0x1,
    dRes_ID_KWOOD_00_BAS_SWING02_e=0x8,
    /* BCK  */
    dRes_ID_KWOOD_00_BCK_BREAK_e=0x2,
    dRes_ID_KWOOD_00_BCK_SWING_e=0x3,
    dRes_ID_KWOOD_00_BCK_SWING02_e=0x7,
    /* BMDC */
    dRes_ID_KWOOD_00_BMD_WB_e=0x5,
    dRes_ID_KWOOD_00_BMD_WS_e=0x6,
};

enum WB_JNT {
    WB_JNT_JOINT1_e=0x0,
    WB_JNT_JOINT2_e=0x1,
};

enum WS_JNT {
    WS_JNT_WOOD1_e=0x0,
    WS_JNT_WOOD2_e=0x1,
};

#endif /* RES_KWOOD_00_H */
