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d_a_player_food done
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@@ -2352,7 +2352,7 @@ public:
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/* 0x34BA */ u8 m34BA;
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/* 0x34BB */ u8 mCurrItemHeapIdx;
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/* 0x34BC */ u8 m34BC;
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/* 0x34BD */ u8 mLastUsedEquipItem;
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/* 0x34BD */ u8 mLastUsedItemButtonIdx;
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/* 0x34BE */ u8 m34BE;
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/* 0x34BF */ s8 mReverb;
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/* 0x34C0 */ u8 mLeftHandIdx;
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@@ -2532,9 +2532,9 @@ public:
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/* 0x4284 */ dCcD_Cyl mAtCyl;
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/* 0x43B4 */ dCcD_Cyl mLightCyl;
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/* 0x44E4 */ dCcD_Cps mAtCps[3];
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/* 0x488C */ dCcD_Cps mFanWindCps1;
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/* 0x488C */ dCcD_Cps mFanWindCps;
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/* 0x49C4 */ dCcD_Sph mFanWindSph;
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/* 0x4AF0 */ dCcD_Cps mFanWindCps2;
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/* 0x4AF0 */ dCcD_Cps mFanLightCps;
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struct ProcInitTableEntry {
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/* 0x00 */ ProcFunc mProcFunc;
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@@ -958,6 +958,10 @@ inline void dComIfGs_setReserveItemEmpty() {
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g_dComIfG_gameInfo.save.getPlayer().getBagItem().setReserveItemEmpty();
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}
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inline void dComIfGs_setReserveBaitEmpty(u8 i_btnIdx) {
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g_dComIfG_gameInfo.save.getPlayer().getBagItem().setBaitItemEmpty(i_btnIdx);
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}
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inline void dComIfGs_setEventReg(u16 i_reg, u8 i_no) {
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g_dComIfG_gameInfo.save.getEvent().setEventReg(i_reg, i_no);
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}
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