d_a_player_main cleanup and inlines

This commit is contained in:
LagoLunatic
2025-06-15 13:59:16 -04:00
parent a15a72f209
commit 0146d0b91f
29 changed files with 691 additions and 715 deletions
+3 -4
View File
@@ -1171,13 +1171,12 @@ void dComIfGs_setGameStartStage() {
daPy_lk_c* player_p = daPy_getPlayerLinkActorClass();
point = player_p->mRestartPoint;
s8 temp_r3 = player_p->current.roomNo;
room_no = temp_r3;
room_no = fopAcM_GetRoomNo(player_p);
stage_scls_info_class* scls_p;
if (temp_r3 >= 0 && point != 0xFF && dComIfGs_checkSeaLandingEvent(room_no)) {
if (fopAcM_GetRoomNo(player_p) >= 0 && point != 0xFF && dComIfGs_checkSeaLandingEvent(room_no)) {
strcpy(stage_name, dComIfGp_getStartStageName());
} else {
stage_scls_info_class* scls_p;
if (dComIfGp_getShipActor() != NULL) {
scls_p = dComIfGd_getMeshSceneList(dComIfGp_getShipActor()->current.pos);
} else {