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d_a_player_main cleanup and inlines
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@@ -1171,13 +1171,12 @@ void dComIfGs_setGameStartStage() {
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daPy_lk_c* player_p = daPy_getPlayerLinkActorClass();
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point = player_p->mRestartPoint;
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s8 temp_r3 = player_p->current.roomNo;
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room_no = temp_r3;
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room_no = fopAcM_GetRoomNo(player_p);
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stage_scls_info_class* scls_p;
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if (temp_r3 >= 0 && point != 0xFF && dComIfGs_checkSeaLandingEvent(room_no)) {
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if (fopAcM_GetRoomNo(player_p) >= 0 && point != 0xFF && dComIfGs_checkSeaLandingEvent(room_no)) {
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strcpy(stage_name, dComIfGp_getStartStageName());
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} else {
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stage_scls_info_class* scls_p;
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if (dComIfGp_getShipActor() != NULL) {
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scls_p = dComIfGd_getMeshSceneList(dComIfGp_getShipActor()->current.pos);
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} else {
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