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synced 2026-07-24 22:01:23 -04:00
minor inline cleanup
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@@ -228,7 +228,7 @@ BOOL enemy_ice(enemyice* ei) {
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if (ei->m00C != 1) {
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ac->attention_info.flags |= fopAc_Attn_ACTION_CARRY_e;
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ac->attention_info.distances[4] = 0x12;
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if (fopAcM_checkStatus(ac, fopAcStts_CARRY_e)) {
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if (fopAcM_CheckStatus(ac, fopAcStts_CARRY_e)) {
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ac->attention_info.flags &= ~fopAc_Attn_ACTION_CARRY_e;
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ei->mState = 3;
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if (ei->m00C == 2) {
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@@ -239,7 +239,7 @@ BOOL enemy_ice(enemyice* ei) {
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break;
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case 3: // Frozen and being carried around by the player
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frozen = TRUE;
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if (!fopAcM_checkStatus(ac, fopAcStts_CARRY_e)) {
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if (!fopAcM_CheckStatus(ac, fopAcStts_CARRY_e)) {
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if (fopAcM_GetSpeedF(ac) > 0.0f) {
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ei->mSpeedF = 25.0f + g_regHIO.mChild[0].mFloatRegs[5];
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ei->mSpeed.y = 20.0f + g_regHIO.mChild[0].mFloatRegs[6];
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