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d_s_name equivalent except PAL
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@@ -1833,6 +1833,11 @@ inline void dComIfGs_initDan(s8 i_stageNo) {
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g_dComIfG_gameInfo.save.initDan(i_stageNo);
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}
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// Name from TP
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inline void dComIfGs_resetDan() {
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g_dComIfG_gameInfo.save.resetDan();
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}
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inline void dComIfGs_onActor(int i_no, int i_roomNo) {
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g_dComIfG_gameInfo.save.onActor(i_no, i_roomNo);
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}
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@@ -3091,7 +3096,7 @@ inline void dComIfGp_plusMiniGameRupee(s16 count) {
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inline s32 dComIfGp_getWindowNum() { return g_dComIfG_gameInfo.play.getWindowNum(); }
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inline void dComIfGp_setWindowNum(u8 num) { g_dComIfG_gameInfo.play.setWindowNum(num); }
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inline dDlst_window_c * dComIfGp_getWindow(int idx) { return g_dComIfG_gameInfo.play.getWindow(idx); }
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inline void dComIfGp_setWindow(int idx, f32 x, f32 y, f32 w, f32 h, f32 n, f32 f, int cameraID, int mode) {
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inline void dComIfGp_setWindow(u8 idx, f32 x, f32 y, f32 w, f32 h, f32 n, f32 f, int cameraID, int mode) {
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g_dComIfG_gameInfo.play.setWindow(idx, x, y, w, h, n, f, cameraID, mode);
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}
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inline J2DOrthoGraph* dComIfGp_getCurrentGrafPort() { return g_dComIfG_gameInfo.play.getCurrentGrafPort(); }
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