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bpw partial cleanup, fix inline usage across several actors
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@@ -169,7 +169,7 @@ bool daArrow_Iceeff_c::_draw() {
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else {
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g_env_light.setLightTevColorType(mpModel, &tevStr);
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J3DModelData* mdl_data = mpModel->getModelData();
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mBck.entry(mdl_data, mBck.getFrame());
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mBck.entry(mdl_data);
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if(field_0xA3C == 1) {
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mDoExt_modelUpdateDL(mpModel);
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}
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