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bpw partial cleanup, fix inline usage across several actors
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@@ -819,7 +819,7 @@ static BOOL daBoko_IsDelete(daBoko_c* i_this) {
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/* 00002A2C-00002AA4 .text bokoDelete__8daBoko_cFv */
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BOOL daBoko_c::bokoDelete() {
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mDoAud_seDeleteObject(&m2D0);
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mParticleCallBack.end();
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mParticleCallBack.remove();
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dKy_plight_cut(&mLight);
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dComIfG_resDelete(&mPhase, m_arc_name[fopAcM_GetParam(this)]);
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return TRUE;
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