bpw partial cleanup, fix inline usage across several actors

This commit is contained in:
LagoLunatic
2025-09-18 20:17:27 -04:00
parent ae94c57e73
commit 048d242eef
54 changed files with 733 additions and 518 deletions
+4 -4
View File
@@ -617,8 +617,8 @@ namespace daBomb2 {
mBombTimer = attr().field_0xA;
f32 frame = 0x87 - attr().field_0xA;
mBck0.getFrameCtrl()->setFrame(frame);
mBrk0.getFrameCtrl()->setFrame(frame);
mBck0.setFrame(frame);
mBrk0.setFrame(frame);
}
}
@@ -1263,8 +1263,8 @@ namespace daBomb2 {
void Act_c::draw_nut() {
J3DModelData* mdlData = (J3DModelData*)mpModel->getModelData();
mBck0.entry(mdlData, mBck0.getFrame());
mBrk0.entry(mdlData, mBrk0.getFrame());
mBck0.entry(mdlData);
mBrk0.entry(mdlData);
dComIfGd_setListP1();
mDoExt_modelUpdateDL(mpModel);
dComIfGd_setList();