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synced 2026-07-01 19:30:21 -04:00
bpw partial cleanup, fix inline usage across several actors
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@@ -404,9 +404,12 @@ void startdemo(btd_class* i_this) {
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i_this->m6E48 = 40.0f;
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hahen_set2(i_this);
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}
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if (((i_this->m6E1A >= 0x46) && (i_this->m6E1A <= 0xC3)) && (i_this->m602E = 3, i_this->m6E1A >= 0x5A)) {
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mDoAud_seStart(JA_SE_CM_BTD_HIFUKI, &i_this->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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i_this->mKankyoState = 2;
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if (((i_this->m6E1A >= 0x46) && (i_this->m6E1A <= 0xC3))) {
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i_this->m602E = 3;
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if (i_this->m6E1A >= 0x5A) {
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mDoAud_seStart(JA_SE_CM_BTD_HIFUKI, &i_this->eyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
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i_this->mKankyoState = 2;
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}
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}
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if (i_this->m6E1A >= 0x46) {
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i_this->m602C = 3;
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@@ -2122,7 +2125,7 @@ void demo_camera(btd_class* i_this) {
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i_this->m6E16 = 0;
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pcVar7->mCamera.Start();
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pcVar7->mCamera.SetTrimSize(0);
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dComIfGp_event_onEventFlag(8);
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dComIfGp_event_reset();
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fopAcM_OffStatus(i_this, fopAcStts_UNK4000_e);
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break;
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}
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