bpw partial cleanup, fix inline usage across several actors

This commit is contained in:
LagoLunatic
2025-09-18 20:17:27 -04:00
parent ae94c57e73
commit 048d242eef
54 changed files with 733 additions and 518 deletions
+4 -4
View File
@@ -125,7 +125,7 @@ void iwa_draw(dr2_class* i_this) {
mDoExt_modelUpdateDL(i_this->unk_418);
if (i_this->unk_424 != 0) {
J3DModelData* modelData = i_this->unk_41C->getModelData();
i_this->unk_420->entry(modelData, i_this->unk_420->getFrame());
i_this->unk_420->entry(modelData);
g_env_light.setLightTevColorType(i_this->unk_41C, &i_this->actor.tevStr);
mDoExt_modelUpdateDL(i_this->unk_41C);
}
@@ -160,14 +160,14 @@ void yuka_draw(dr2_class* i_this) {
if (!i_this->unk_43C) {
g_env_light.setLightTevColorType(i_this->unk_428, &i_this->actor.tevStr);
modelData = i_this->unk_428->getModelData();
i_this->unk_430->entry(modelData, i_this->unk_430->getFrame());
i_this->unk_430->entry(modelData);
mDoExt_modelUpdateDL(i_this->unk_428);
} else {
g_env_light.setLightTevColorType(i_this->unk_42C, &i_this->actor.tevStr);
modelData = i_this->unk_42C->getModelData();
i_this->unk_434->entry(modelData, i_this->unk_434->getFrame());
i_this->unk_434->entry(modelData);
modelData = i_this->unk_42C->getModelData();
i_this->unk_438->entry(modelData, i_this->unk_438->getFrame());
i_this->unk_438->entry(modelData);
mDoExt_modelUpdateDL(i_this->unk_42C);
}
}