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bpw partial cleanup, fix inline usage across several actors
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@@ -160,7 +160,7 @@ void esa_1_move(esa_class* i_this) {
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i_this->mTimer[0] = 10000;
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}
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i_this->field_0x2A4.end();
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i_this->field_0x2A4.remove();
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i_this->current.pos.y = daSea_calcWave(i_this->current.pos.x, i_this->current.pos.z);
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if(i_this->mTimer[0] == 0) {
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@@ -219,7 +219,7 @@ static BOOL daEsa_IsDelete(esa_class* i_this) {
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/* 800E89C0-800E89E8 .text daEsa_Delete__FP9esa_class */
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static BOOL daEsa_Delete(esa_class* i_this) {
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i_this->field_0x2A4.end();
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i_this->field_0x2A4.remove();
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return true;
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}
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