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bpw partial cleanup, fix inline usage across several actors
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@@ -30,7 +30,7 @@ void rideCallBack(dBgW*, fopAc_ac_c* i_this, fopAc_ac_c* i_other) {
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/* 000000DC-0000012C .text Delete__9daFloor_cFv */
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BOOL daFloor_c::Delete() {
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mSmokeCallBack.end();
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mSmokeCallBack.remove();
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dComIfG_resDelete(&mPhs, m_arcname);
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return TRUE;
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}
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