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bpw partial cleanup, fix inline usage across several actors
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@@ -236,7 +236,7 @@ static BOOL daKi_Draw(ki_class* i_this) {
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dComIfGd_setList();
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} else {
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J3DModelData* pModelData = pModel->getModelData();
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i_this->m920->entry(pModelData, i_this->m920->getFrame());
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i_this->m920->entry(pModelData);
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dComIfGd_setListMaskOff();
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i_this->mpMorf->entryDL();
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