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bpw partial cleanup, fix inline usage across several actors
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@@ -2972,7 +2972,7 @@ BOOL daNpc_Cb1_c::draw() {
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}
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else if(mpNutModel && isNut()) {
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J3DModelData* pModelData = mpNutModel->getModelData();
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mNutBckAnim.entry(pModelData, mNutBckAnim.getFrame());
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mNutBckAnim.entry(pModelData);
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g_env_light.setLightTevColorType(mpNutModel, &tevStr);
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