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bpw partial cleanup, fix inline usage across several actors
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@@ -907,7 +907,7 @@ BOOL daNpc_Nz_c::createInit() {
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/* 00002768-0000282C .text setSmokeParticle__10daNpc_Nz_cFv */
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void daNpc_Nz_c::setSmokeParticle() {
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if(field_0x914.getEmitter() != NULL) {
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field_0x914.end();
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field_0x914.remove();
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}
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if(field_0x914.getEmitter() == NULL) {
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@@ -966,7 +966,7 @@ daNpc_Nz_c::daNpc_Nz_c() {
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/* 00002E00-00002E6C .text _delete__10daNpc_Nz_cFv */
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bool daNpc_Nz_c::_delete() {
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if(field_0x914.getEmitter()) {
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field_0x914.end();
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field_0x914.remove();
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}
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dComIfG_resDelete(&mPhs1, m_arc_name);
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