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bpw partial cleanup, fix inline usage across several actors
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@@ -2079,7 +2079,7 @@ BOOL daNpc_Os_c::draw() {
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g_env_light.settingTevStruct(TEV_TYPE_ACTOR, ¤t.pos, &tevStr);
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g_env_light.setLightTevColorType(pModel, &tevStr);
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mBrkAnm.entry(pModelData, mBrkAnm.getFrame());
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mBrkAnm.entry(pModelData);
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mpMorf->entryDL();
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mBrkAnm.remove(pModelData);
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