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bpw partial cleanup, fix inline usage across several actors
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@@ -1096,7 +1096,7 @@ bool daObjBarrel2::Act_c::_draw() {
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g_env_light.settingTevStruct(TEV_TYPE_ACTOR, ¤t.pos, &tevStr);
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g_env_light.setLightTevColorType(m298, &tevStr);
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J3DModelData* mdl_data = m298->getModelData();
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m29C->entry(mdl_data, m29C->getFrame());
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m29C->entry(mdl_data);
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mDoExt_modelUpdateDL(m298);
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}
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return TRUE;
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