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bpw partial cleanup, fix inline usage across several actors
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@@ -1244,7 +1244,7 @@ bool daObj_Ikada_c::_draw() {
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if (mType == 4) {
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J3DModelData* modelData = mpModel->getModelData();
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mBckAnm.entry(modelData, mBckAnm.getFrame());
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mBckAnm.entry(modelData);
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mDoExt_modelUpdateDL(mpModel);
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mpModel->getModelData()->getJointNodePointer(0)->setMtxCalc(NULL);
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} else {
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