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https://github.com/zeldaret/tww.git
synced 2026-08-18 21:18:23 -04:00
bpw partial cleanup, fix inline usage across several actors
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@@ -191,7 +191,7 @@ void daObjMkiek::Act_c::demo() {
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return;
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}
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dComIfGp_event_onEventFlag(8);
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dComIfGp_event_reset();
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fopAcM_seStartCurrent(this, JA_SE_OBJ_L_WALL_BREAK, 0);
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dComIfGp_getVibration().StartShock(4, -0x21, cXyz(0.0f, 1.0f, 0.0f));
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fopAcM_delete(this);
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@@ -230,7 +230,7 @@ BOOL daObjMkiek::Act_c::Draw() {
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if (m458) {
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g_env_light.setLightTevColorType(mpModelV, &tevStr);
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J3DModelData* model_v_data = mpModelV->getModelData();
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mBrkAnm.entry(model_v_data, mBrkAnm.getFrameCtrl()->getFrame());
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mBrkAnm.entry(model_v_data);
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dComIfGd_setListBG();
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mDoExt_modelUpdateDL(mpModelV);
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dComIfGd_setList();
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