bpw partial cleanup, fix inline usage across several actors

This commit is contained in:
LagoLunatic
2025-09-18 20:17:27 -04:00
parent ae94c57e73
commit 048d242eef
54 changed files with 733 additions and 518 deletions
+2 -2
View File
@@ -191,7 +191,7 @@ void daObjMkiek::Act_c::demo() {
return;
}
dComIfGp_event_onEventFlag(8);
dComIfGp_event_reset();
fopAcM_seStartCurrent(this, JA_SE_OBJ_L_WALL_BREAK, 0);
dComIfGp_getVibration().StartShock(4, -0x21, cXyz(0.0f, 1.0f, 0.0f));
fopAcM_delete(this);
@@ -230,7 +230,7 @@ BOOL daObjMkiek::Act_c::Draw() {
if (m458) {
g_env_light.setLightTevColorType(mpModelV, &tevStr);
J3DModelData* model_v_data = mpModelV->getModelData();
mBrkAnm.entry(model_v_data, mBrkAnm.getFrameCtrl()->getFrame());
mBrkAnm.entry(model_v_data);
dComIfGd_setListBG();
mDoExt_modelUpdateDL(mpModelV);
dComIfGd_setList();