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bpw partial cleanup, fix inline usage across several actors
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@@ -220,7 +220,7 @@ bool daObjRcloud_c::_draw() {
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g_env_light.settingTevStruct(TEV_TYPE_BG0, ¤t.pos, &tevStr);
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g_env_light.setLightTevColorType(mpModel, &tevStr);
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J3DModelData* modelData = mpModel->getModelData();
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mBtkAnm.entry(modelData, mBtkAnm.getFrame());
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mBtkAnm.entry(modelData);
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mpModel->calc();
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mpModel->calcMaterial();
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setTexMtx();
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