bpw partial cleanup, fix inline usage across several actors

This commit is contained in:
LagoLunatic
2025-09-18 20:17:27 -04:00
parent ae94c57e73
commit 048d242eef
54 changed files with 733 additions and 518 deletions
+5 -5
View File
@@ -5888,7 +5888,7 @@ BOOL daPy_lk_c::commonProcInit(daPy_PROC proc) {
m33A8.end();
m32E4.end();
m32F0.end();
mSmokeEcallBack.end();
mSmokeEcallBack.remove();
if (!checkGrabWear()) {
m35D8 = 0.0f;
@@ -10132,9 +10132,9 @@ void daPy_lk_c::setCollision() {
mAtCyl.ResetAtHit();
mAtCyl.OffAtSetBit();
offNoResetFlg0(daPyFlg0_CUT_AT_FLG);
m331C.end();
m332C.end();
m333C.end();
m331C.remove();
m332C.remove();
m333C.remove();
}
if (fanWindCrashEffectDraw()) {
f32 fVar3 = mpYbafo00Btk->getFrame() + 1.0f;
@@ -11813,7 +11813,7 @@ BOOL daPy_lk_c::playerDelete() {
mFanSwingCb.deleteCallBack();
m338C.end();
m33A8.end();
m3280.end();
m3280.remove();
m334C.end();
m336C.end();
mSwimTailEcallBack[0].remove();