bpw partial cleanup, fix inline usage across several actors

This commit is contained in:
LagoLunatic
2025-09-18 20:17:27 -04:00
parent ae94c57e73
commit 048d242eef
54 changed files with 733 additions and 518 deletions
+3 -3
View File
@@ -2514,7 +2514,7 @@ BOOL daShip_c::procTalk() {
return procTurn_init();
}
mpHeadAnm->setPlaySpeed(-1.0f);
dComIfGp_event_onEventFlag(8);
dComIfGp_event_reset();
changeDemoEndProc();
return TRUE;
}
@@ -2601,7 +2601,7 @@ BOOL daShip_c::procTurn() {
if (m037A <= 0) {
camera->mCamera.Start();
camera->mCamera.Reset();
dComIfGp_event_onEventFlag(8);
dComIfGp_event_reset();
changeDemoEndProc();
m038E = 0;
onStateFlg(daSFLG_UNK100000_e);
@@ -2804,7 +2804,7 @@ BOOL daShip_c::procTactWarp() {
daTornado_c* mpTornado = (daTornado_c*)fopAcM_SearchByID(mTactWarpID);
if (mpTornado == NULL || fpcM_IsCreating(mTactWarpID)) {
if (mTactWarpID == fpcM_ERROR_PROCESS_ID_e) {
dComIfGp_event_onEventFlag(8);
dComIfGp_event_reset();
m1984.remove();
m1998.remove();
procPaddleMove_init();