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more collision enums and inlines
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@@ -559,7 +559,7 @@ int dComIfGd_setSimpleShadow2(cXyz* i_pos, f32 param_1, f32 param_2, cBgS_PolyIn
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s16 i_angle, f32 param_5, GXTexObj* i_tex) {
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if (i_floorPoly.ChkSetInfo() && -1000000000.0f != param_1) {
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cM3dGPla* plane_p =
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dComIfG_Bgsp()->GetTriPla(i_floorPoly.GetBgIndex(), i_floorPoly.GetPolyIndex());
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dComIfG_Bgsp()->GetTriPla(i_floorPoly);
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return dComIfGd_setSimpleShadow(i_pos, param_1, param_2, &plane_p->mNormal, i_angle,
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param_5, i_tex);
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