Replace particle enums with official names

This commit is contained in:
LagoLunatic
2026-03-20 16:02:41 -04:00
parent 70a0a15b35
commit 061fa893eb
166 changed files with 2137 additions and 2019 deletions
+3 -3
View File
@@ -192,7 +192,7 @@ void daDaiocta_Eye_c::_coHit(fopAc_ac_c* i_actor) {
mbIsDead = true;
m295 = true;
dComIfGp_particle_set(
dPa_name::ID_SCENE_8206, &mParticlePos, &shape_angle,
dPa_name::ID_IT_SN_DO_SMOKE00, &mParticlePos, &shape_angle,
NULL, 0xFF, &mParticleCallback, fopAcM_GetRoomNo(this)
);
modeDeathInit();
@@ -257,11 +257,11 @@ void daDaiocta_Eye_c::checkTgHit() {
if (damaged == true) {
daPy_py_c* player_p = daPy_getPlayerActorClass();
cXyz tg_hit_pos = *mSph.GetTgHitPosP();
dComIfGp_particle_set(dPa_name::ID_COMMON_0010, &tg_hit_pos);
dComIfGp_particle_set(dPa_name::ID_AK_JN_CRITICALHITFLASH, &tg_hit_pos);
if (health <= 0) {
cXyz hit_particle_scale(2.0f, 2.0f, 2.0f);
dComIfGp_particle_set(
dPa_name::ID_COMMON_BIG_HIT,
dPa_name::ID_AK_JN_CRITICALHIT,
&tg_hit_pos,
&player_p->shape_angle,
&hit_particle_scale