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Replace particle enums with official names
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@@ -259,7 +259,7 @@ BOOL daHookshot_c::procShot() {
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mCurrProcFunc = &daHookshot_c::procReturn;
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} else if (m2A3 || current.pos.abs(daPy_getPlayerLinkActorClass()->getHookshotRootPos()) >= 1500.0f) {
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if (m2A3) {
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if (m2A6 == dPa_name::ID_SCENE_825F) {
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if (m2A6 == dPa_name::ID_IT_SN_LK_FKSHOT_SUNA00) {
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dComIfGp_particle_setP1(m2A6, ¤t.pos);
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} else {
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dComIfGp_particle_setP1(m2A6, ¤t.pos, &m2BA);
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@@ -298,9 +298,9 @@ BOOL daHookshot_c::procShot() {
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dComIfG_Bgsp()->GetAttributeCode(mLinChk) == dBgS_Attr_SAND_e
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)
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) {
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m2A6 = dPa_name::ID_SCENE_825F;
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m2A6 = dPa_name::ID_IT_SN_LK_FKSHOT_SUNA00;
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} else {
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m2A6 = dPa_name::ID_COMMON_PURPLE_HIT;
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m2A6 = dPa_name::ID_AK_JN_NG;
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}
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mMtrlSndId = dComIfG_Bgsp()->GetMtrlSndId(mLinChk);
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m2A3 = true;
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