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Replace particle enums with official names
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@@ -143,10 +143,10 @@ void kokiie_move(kokiie_class* i_this) {
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if (i_this->m37A == (s16)(REG0_S(5) + 0x40)) {
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cXyz sp44 = actor->current.pos;
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sp44.y = 1170.0f;
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dComIfGp_particle_set(dPa_name::ID_SCENE_82A4, &sp44);
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dComIfGp_particle_set(dPa_name::ID_SCENE_82A5, &sp44);
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dComIfGp_particle_set(dPa_name::ID_SCENE_82A6, &actor->current.pos);
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dComIfGp_particle_set(dPa_name::ID_SCENE_82A7, &sp44);
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dComIfGp_particle_set(dPa_name::ID_AK_SN_KOKIRIHOUSESPLASH00, &sp44);
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dComIfGp_particle_set(dPa_name::ID_AK_SN_KOKIRIHOUSESPLASH01, &sp44);
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dComIfGp_particle_set(dPa_name::ID_AK_SN_KOKIRIHOUSEHAMON00, &actor->current.pos);
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dComIfGp_particle_set(dPa_name::ID_AK_SN_KOKIRIHOUSEHAMON01, &sp44);
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}
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i_this->m374 = (REG0_F(9) + 5180.0f) - 3800.0f;
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