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Replace particle enums with official names
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@@ -103,10 +103,10 @@ void nomal_move(ssk_class* i_this) {
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i_this->m2BA = 2;
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dComIfGp_particle_set(
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dPa_name::ID_SCENE_816C, &i_this->actor.current.pos, NULL, NULL, 0xff, NULL, -1, &i_this->actor.tevStr.mColorK0, &i_this->actor.tevStr.mColorK0
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dPa_name::ID_IT_SN_TGSYOKU_ROCK00, &i_this->actor.current.pos, NULL, NULL, 0xff, NULL, -1, &i_this->actor.tevStr.mColorK0, &i_this->actor.tevStr.mColorK0
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);
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dComIfGp_particle_setToon(
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dPa_name::ID_SCENE_A16D, &i_this->actor.current.pos, &i_this->actor.shape_angle, NULL, 0xb9, &i_this->m2D0, fopAcM_GetRoomNo(&i_this->actor)
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dPa_name::ID_IT_ST_TGSYOKU_SMOKE00, &i_this->actor.current.pos, &i_this->actor.shape_angle, NULL, 0xb9, &i_this->m2D0, fopAcM_GetRoomNo(&i_this->actor)
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);
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}
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break;
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