dMinigame_Starter_c::_execute match

This commit is contained in:
LagoLunatic
2026-06-28 18:53:19 -04:00
parent 88a753265e
commit 0bb5696cd8
3 changed files with 9 additions and 11 deletions
+2 -2
View File
@@ -384,7 +384,7 @@ void dTree_data_c::animation(int i_roomNo) {
cXyz sp18;
MTXMultVec(anm->field_0x24, &l_particleOffset, &sp18);
JPABaseEmitter* emitter = dComIfGp_particle_setToon(0x2022, &sp18, NULL, &l_scale, 0xAA, &mSmokeEcallback, i_roomNo, NULL, NULL, NULL);
JPABaseEmitter* emitter = dComIfGp_particle_setToon(dPa_name::ID_AK_JT_ELEMENTSMOKE00, &sp18, NULL, &l_scale, 0xAA, &mSmokeEcallback, i_roomNo, NULL, NULL, NULL);
if (emitter != NULL) {
emitter->setRate(20.0f);
emitter->setSpread(1.0f);
@@ -394,7 +394,7 @@ void dTree_data_c::animation(int i_roomNo) {
}
sp18.y -= 50.0f;
dComIfGp_particle_set(0x3df, &sp18);
dComIfGp_particle_set(dPa_name::ID_IT_JN_HAPPA02, &sp18);
#if VERSION == VERSION_DEMO
dComIfGp_getVibration().StartShock(4, -0x21, cXyz(0.0f, 1.0f, 0.0f));