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Move more actor class defs to headers
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@@ -3,6 +3,7 @@
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// Translation Unit: d_a_obj_adnno.cpp
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//
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#include "d/actor/d_a_obj_adnno.h"
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#include "f_op/f_op_actor_mng.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include "JSystem/JUtility/JUTAssert.h"
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@@ -12,21 +13,6 @@
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#include "m_Do/m_Do_ext.h"
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#include "m_Do/m_Do_mtx.h"
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class daObjAdnno_c : public fopAc_ac_c {
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public:
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inline s32 _create();
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inline bool _execute();
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inline bool _draw();
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inline bool _delete();
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BOOL CreateHeap();
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void CreateInit();
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void set_mtx();
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public:
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/* 0x290 */ request_of_phase_process_class mPhs;
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/* 0x298 */ J3DModel * mpModel[16];
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};
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static const u32 daObjAdnno_bmt_table[16] = {
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0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16,
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};
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