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Add attention flags enum, use enums in more places
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+27
-25
@@ -1292,29 +1292,31 @@ void dNpc_EventCut_c::cutTalkMsgProc() {
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}
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dCcD_SrcCyl dNpc_cyl_src = {
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0,
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0,
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0,
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0,
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0xFFFFFFBF, // Tg damage types
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3,
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0x75,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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4,
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0,
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// Cylinder
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0.0, // X
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0.0, // Y
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0.0, // Z
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0.0, // Radius
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0.0, // Height
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// dCcD_SrcGObjInf
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{
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/* Flags */ 0,
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/* SrcObjAt Type */ 0,
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/* SrcObjAt Atp */ 0,
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/* SrcObjAt SPrm */ 0,
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/* SrcObjTg Type */ ~(AT_TYPE_BOOMERANG),
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/* SrcObjTg SPrm */ 0x03,
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/* SrcObjCo SPrm */ 0x75,
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/* SrcGObjAt Se */ 0,
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/* SrcGObjAt HitMark */ 0,
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/* SrcGObjAt Spl */ 0,
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/* SrcGObjAt Mtrl */ 0,
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/* SrcGObjAt GFlag */ 0,
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/* SrcGObjTg Se */ 0,
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/* SrcGObjTg HitMark */ 0,
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/* SrcGObjTg Spl */ 0,
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/* SrcGObjTg Mtrl */ 0,
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/* SrcGObjTg GFlag */ 0x04,
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/* SrcGObjCo GFlag */ 0,
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},
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// cM3dGCylS
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{
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/* Center */ 0.0f, 0.0f, 0.0f,
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/* Radius */ 0.0f,
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/* Height */ 0.0f,
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},
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};
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