work on inlines

This commit is contained in:
LagoLunatic
2024-02-03 13:41:11 -05:00
parent 532e862b31
commit 0d3242ab22
15 changed files with 124 additions and 69 deletions
+1 -1
View File
@@ -206,7 +206,7 @@ static BOOL medama_atari_check(am2_class* i_this) {
i_this->mState = 2;
} else {
dComIfGp_particle_set(0x10, &hitPos, &player->shape_angle);
// Using the fopAcM_seStart breaks the codegen.
// Using the fopAcM_seStart inline breaks the codegen.
// fopAcM_seStart(i_this, JA_SE_CM_AM2_PARALYZED, 0);
mDoAud_seStart(JA_SE_CM_AM2_PARALYZED, &i_this->mEyePos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
fopAcM_monsSeStart(i_this, JA_SE_CV_AM2_PARALYZED, 0x42);