work on inlines

This commit is contained in:
LagoLunatic
2024-02-03 13:41:11 -05:00
parent 532e862b31
commit 0d3242ab22
15 changed files with 124 additions and 69 deletions
+2 -2
View File
@@ -78,7 +78,7 @@ void daBg_btkAnm_c::entry(J3DModelData* modelData) {
/* 800D86C4-800D8728 .text play__13daBg_btkAnm_cFv */
void daBg_btkAnm_c::play() {
if (special == 1) {
anm->setFrame(g_dComIfG_gameInfo.play.mTimerInfo.mTimerType);
anm->setFrame(dComIfGp_getWaveFrame());
} else {
anm->play();
}
@@ -343,7 +343,7 @@ s32 daBg_c::create() {
fopAcM_SetupActor(this, daBg_c);
s32 roomNo = fopAcM_GetParam(this);
JKRExpHeap * roomHeap = g_dComIfG_gameInfo.play.getRoomControl()->getMemoryBlock(roomNo);
JKRExpHeap * roomHeap = dStage_roomControl_c::getMemoryBlock(roomNo);
if (roomHeap != NULL) {
heap = JKRSolidHeap::create(-1, roomHeap, false);
JUT_ASSERT(0x2fd, heap != 0);