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Standardize process ID type to be uint
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@@ -488,9 +488,9 @@ public:
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virtual BOOL checkComboCutTurn() const { return false; }
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virtual f32 getBaseAnimeFrameRate() = 0;
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virtual f32 getBaseAnimeFrame() = 0;
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virtual u32 getItemID() const { return fpcM_ERROR_PROCESS_ID_e; }
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virtual u32 getThrowBoomerangID() const { return fpcM_ERROR_PROCESS_ID_e; }
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virtual u32 getGrabActorID() const;// { return fpcM_ERROR_PROCESS_ID_e; }
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virtual uint getItemID() const { return fpcM_ERROR_PROCESS_ID_e; }
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virtual uint getThrowBoomerangID() const { return fpcM_ERROR_PROCESS_ID_e; }
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virtual uint getGrabActorID() const;// { return fpcM_ERROR_PROCESS_ID_e; }
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virtual BOOL checkGrabBarrel() { return FALSE; }
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virtual u32 checkPlayerNoDraw() { return FALSE; }
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virtual BOOL checkRopeTag() { return FALSE; }
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