Standardize process ID type to be uint

This commit is contained in:
LagoLunatic
2024-03-11 19:03:47 -04:00
parent d0e8844b4b
commit 0dd3f6e47c
69 changed files with 178 additions and 176 deletions
+3 -3
View File
@@ -488,9 +488,9 @@ public:
virtual BOOL checkComboCutTurn() const { return false; }
virtual f32 getBaseAnimeFrameRate() = 0;
virtual f32 getBaseAnimeFrame() = 0;
virtual u32 getItemID() const { return fpcM_ERROR_PROCESS_ID_e; }
virtual u32 getThrowBoomerangID() const { return fpcM_ERROR_PROCESS_ID_e; }
virtual u32 getGrabActorID() const;// { return fpcM_ERROR_PROCESS_ID_e; }
virtual uint getItemID() const { return fpcM_ERROR_PROCESS_ID_e; }
virtual uint getThrowBoomerangID() const { return fpcM_ERROR_PROCESS_ID_e; }
virtual uint getGrabActorID() const;// { return fpcM_ERROR_PROCESS_ID_e; }
virtual BOOL checkGrabBarrel() { return FALSE; }
virtual u32 checkPlayerNoDraw() { return FALSE; }
virtual BOOL checkRopeTag() { return FALSE; }