Process profiles and enums cleanup (#1031)

* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment
This commit is contained in:
LagoLunatic
2026-05-26 00:11:58 -04:00
committed by GitHub
parent 79277cb2b2
commit 102042628f
540 changed files with 9562 additions and 10530 deletions
+8 -10
View File
@@ -8,8 +8,6 @@
#include "d/res/res_bwdg.h"
#include "d/d_bg_w_hf.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "d/d_priority.h"
#include "d/actor/d_a_bwd.h"
#include "f_op/f_op_actor_mng.h"
#include "dolphin/gf/GF.h"
@@ -159,7 +157,7 @@ static void wave_cont(bwdg_class* i_this, u8 r4) {
/* 00000734-00000780 .text boss_a_d_sub__FPvPv */
static void* boss_a_d_sub(void* param_1, void* param_2) {
UNUSED(param_2);
if (fopAc_IsActor(param_1) && fopAcM_GetName(param_1) == PROC_BWD) {
if (fopAc_IsActor(param_1) && fopAcM_GetName(param_1) == fpcNm_BWD_e) {
return param_1;
}
return NULL;
@@ -254,18 +252,18 @@ static actor_method_class l_daBwdg_Method = {
};
actor_process_profile_definition g_profile_BWDG = {
/* LayerID */ fpcLy_CURRENT_e,
/* ListID */ 0x0007,
/* ListPrio */ fpcPi_CURRENT_e,
/* ProcName */ PROC_BWDG,
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 0x0007,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_BWDG_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(bwdg_class),
/* SizeOther */ 0,
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Priority */ PRIO_BWDG,
/* Draw Prio */ fpcDwPi_BWDG_e,
/* Actor SubMtd */ &l_daBwdg_Method,
/* Status */ fopAcStts_UNK40000_e,
/* Group */ fopAc_ENEMY_e,
/* CullType */ fopAc_CULLBOX_0_e,
/* Cull Type */ fopAc_CULLBOX_0_e,
};