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Process profiles and enums cleanup (#1031)
* Fix some profile comments * Add missing static for local visibility data * Move proc name and draw priority enums to f_pc * Add _e suffix to daObjBarrier_c proc enum * Change proc name enum format to match TP * Change draw prio enum format to match TP * Change ItemNo enum format, finish fixing item names * Revert static for cb1 hio * Clean up formatting of profile comments * Fix comment alignment
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@@ -11,11 +11,9 @@
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#include "d/actor/d_a_sea.h"
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#include "d/res/res_bomber.h"
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#include "m_Do/m_Do_ext.h"
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#include "d/d_procname.h"
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#include "d/d_2dnumber.h"
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#include "d/d_kankyo.h"
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#include "d/d_kankyo_wether.h"
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#include "d/d_priority.h"
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#include "d/d_s_play.h"
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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@@ -190,7 +188,7 @@ void* daCanon_BreakTarget(void* arg1, void* arg2) {
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if (fopAcM_IsActor(arg1) && fopAcM_GetName(arg1) == tk_Obj_Barrel2_e) {
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fopAc_ac_c* ac1 = (fopAc_ac_c*)arg1;
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if (fopAcM_GetID(arg2) == fopAcM_GetLinkId(ac1)) {
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fopAcM_create(PROC_BOMB, daBomb_c::prm_make(daBomb_c::STATE_0, false, false), &ac1->current.pos, -1, NULL, NULL, -1, dEv_extra_createCB);
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fopAcM_create(fpcNm_BOMB_e, daBomb_c::prm_make(daBomb_c::STATE_0, false, false), &ac1->current.pos, -1, NULL, NULL, -1, dEv_extra_createCB);
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}
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}
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return NULL;
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@@ -706,18 +704,18 @@ static actor_method_class daCanonMethodTable = {
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};
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actor_process_profile_definition g_profile_Canon = {
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/* LayerID */ fpcLy_CURRENT_e,
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/* ListID */ 0x0003,
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/* ListPrio */ fpcPi_CURRENT_e,
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/* ProcName */ PROC_Canon,
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 0x0003,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_Canon_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daCanon_c),
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/* SizeOther */ 0,
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Priority */ PRIO_Canon,
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/* Draw Prio */ fpcDwPi_Canon_e,
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/* Actor SubMtd */ &daCanonMethodTable,
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/* Status */ fopAcStts_UNK40000_e,
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/* Group */ fopAc_ACTOR_e,
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/* CullType */ fopAc_CULLBOX_0_e,
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/* Cull Type */ fopAc_CULLBOX_0_e,
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};
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